mirror of
https://github.com/EQEmu/Server.git
synced 2026-02-08 13:14:00 +00:00
Quick fix for RoF2 discs showing in song window
This is just a hack until someone does a proper solution
This commit is contained in:
parent
8bd22e8c38
commit
b3efd8a817
@ -158,7 +158,7 @@ namespace RoF2
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eq->exit_url_length = emu->exit_url_length;
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eq->exit_url_length = emu->exit_url_length;
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eq->exit_url_length2 = emu->exit_url_length2;
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eq->exit_url_length2 = emu->exit_url_length2;
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FINISH_ENCODE();
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FINISH_ENCODE();
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}
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}
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@ -183,7 +183,7 @@ namespace RoF2
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{
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{
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eq->entries[i] = 1;
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eq->entries[i] = 1;
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}
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}
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FINISH_ENCODE();
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FINISH_ENCODE();
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}
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}
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@ -513,6 +513,11 @@ namespace RoF2
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{
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{
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buffslot += 17;
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buffslot += 17;
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}
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}
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// TODO: We should really just deal with these "server side"
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// so we can have clients not limited to other clients.
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// This fixes discs, songs were changed to 20
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if (buffslot == 54)
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buffslot = 62;
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__packet->WriteUInt32(buffslot);
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__packet->WriteUInt32(buffslot);
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__packet->WriteUInt32(emu->entries[i].spell_id);
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__packet->WriteUInt32(emu->entries[i].spell_id);
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@ -545,7 +550,7 @@ namespace RoF2
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eq->slot = 13;
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eq->slot = 13;
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else
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else
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OUT(slot);
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OUT(slot);
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OUT(spell_id);
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OUT(spell_id);
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eq->inventoryslot = ServerToRoF2Slot(emu->inventoryslot);
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eq->inventoryslot = ServerToRoF2Slot(emu->inventoryslot);
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//OUT(inventoryslot);
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//OUT(inventoryslot);
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@ -569,7 +574,7 @@ namespace RoF2
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//in->size = strlen(emu->sender) + 1 + strlen(emu->targetname) + 1 + strlen(emu->message) + 1 + 36;
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//in->size = strlen(emu->sender) + 1 + strlen(emu->targetname) + 1 + strlen(emu->message) + 1 + 36;
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in->size = strlen(emu->sender) + strlen(emu->targetname) + new_message.length() + 39;
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in->size = strlen(emu->sender) + strlen(emu->targetname) + new_message.length() + 39;
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in->pBuffer = new unsigned char[in->size];
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in->pBuffer = new unsigned char[in->size];
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char *OutBuffer = (char *)in->pBuffer;
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char *OutBuffer = (char *)in->pBuffer;
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@ -768,7 +773,7 @@ namespace RoF2
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{
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{
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SETUP_VAR_ENCODE(ExpeditionCompass_Struct);
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SETUP_VAR_ENCODE(ExpeditionCompass_Struct);
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ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count);
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ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count);
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OUT(count);
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OUT(count);
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for (uint32 i = 0; i < emu->count; ++i)
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for (uint32 i = 0; i < emu->count; ++i)
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@ -1315,7 +1320,7 @@ namespace RoF2
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switch (emu_e->rank) {
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switch (emu_e->rank) {
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case 0: { e->rank = htonl(5); break; } // GUILD_MEMBER 0
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case 0: { e->rank = htonl(5); break; } // GUILD_MEMBER 0
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case 1: { e->rank = htonl(3); break; } // GUILD_OFFICER 1
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case 1: { e->rank = htonl(3); break; } // GUILD_OFFICER 1
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case 2: { e->rank = htonl(1); break; } // GUILD_LEADER 2
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case 2: { e->rank = htonl(1); break; } // GUILD_LEADER 2
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default: { e->rank = htonl(emu_e->rank); break; } // GUILD_NONE
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default: { e->rank = htonl(emu_e->rank); break; } // GUILD_NONE
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}
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}
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@ -2388,9 +2393,9 @@ namespace RoF2
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outapp->WriteSInt32(-1);
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outapp->WriteSInt32(-1);
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}
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}
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}
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}
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outapp->WriteUInt32(consts::POTION_BELT_ITEM_COUNT);
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outapp->WriteUInt32(consts::POTION_BELT_ITEM_COUNT);
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// Copy potion belt where server and client indexes converge
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// Copy potion belt where server and client indexes converge
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for (uint32 r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
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for (uint32 r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) {
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outapp->WriteString(emu->potionbelt.Items[r].Name);
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outapp->WriteString(emu->potionbelt.Items[r].Name);
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@ -2486,7 +2491,7 @@ namespace RoF2
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outapp->WriteUInt8(0); // Unknown
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outapp->WriteUInt8(0); // Unknown
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outapp->WriteUInt8(emu->gm);
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outapp->WriteUInt8(emu->gm);
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outapp->WriteUInt32(emu->guild_id);
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outapp->WriteUInt32(emu->guild_id);
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outapp->WriteUInt8(emu->guildrank); // guildrank
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outapp->WriteUInt8(emu->guildrank); // guildrank
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt8(0); // Unknown
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outapp->WriteUInt8(0); // Unknown
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@ -2541,12 +2546,12 @@ namespace RoF2
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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for (uint32 r = 0; r < 125; r++)
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for (uint32 r = 0; r < 125; r++)
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{
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{
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outapp->WriteUInt8(0); // Unknown
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outapp->WriteUInt8(0); // Unknown
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}
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}
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(0); // Unknown
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outapp->WriteUInt32(emu->currentRadCrystals);
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outapp->WriteUInt32(emu->currentRadCrystals);
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@ -3112,7 +3117,7 @@ namespace RoF2
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switch (emu->Rank) {
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switch (emu->Rank) {
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case 0: { eq->Rank = 5; break; } // GUILD_MEMBER 0
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case 0: { eq->Rank = 5; break; } // GUILD_MEMBER 0
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case 1: { eq->Rank = 3; break; } // GUILD_OFFICER 1
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case 1: { eq->Rank = 3; break; } // GUILD_OFFICER 1
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case 2: { eq->Rank = 1; break; } // GUILD_LEADER 2
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case 2: { eq->Rank = 1; break; } // GUILD_LEADER 2
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default: { eq->Rank = emu->Rank; break; }
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default: { eq->Rank = emu->Rank; break; }
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}
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}
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@ -3918,7 +3923,7 @@ namespace RoF2
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}
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}
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ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); }
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ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); }
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ENCODE(OP_ZonePlayerToBind)
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ENCODE(OP_ZonePlayerToBind)
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{
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{
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SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
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SETUP_VAR_ENCODE(ZonePlayerToBind_Struct);
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@ -4109,8 +4114,8 @@ namespace RoF2
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switch (emu->guildrank) {
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switch (emu->guildrank) {
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case 0: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 5); break; } // GUILD_MEMBER 0
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case 0: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 5); break; } // GUILD_MEMBER 0
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case 1: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 3); break; } // GUILD_OFFICER 1
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case 1: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 3); break; } // GUILD_OFFICER 1
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case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2
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case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2
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default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } //
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default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } //
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}
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}
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}
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}
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@ -4193,7 +4198,7 @@ namespace RoF2
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Position->z = emu->z;
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Position->z = emu->z;
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Position->animation = emu->animation;
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Position->animation = emu->animation;
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Position->deltaY = emu->deltaY;
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Position->deltaY = emu->deltaY;
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Buffer += sizeof(structs::Spawn_Struct_Position);
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Buffer += sizeof(structs::Spawn_Struct_Position);
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if (strlen(emu->title))
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if (strlen(emu->title))
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@ -4375,7 +4380,7 @@ namespace RoF2
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emu->slot = 10;
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emu->slot = 10;
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else
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else
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IN(slot);
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IN(slot);
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IN(spell_id);
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IN(spell_id);
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emu->inventoryslot = RoF2ToServerSlot(eq->inventoryslot);
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emu->inventoryslot = RoF2ToServerSlot(eq->inventoryslot);
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//IN(inventoryslot);
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//IN(inventoryslot);
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@ -5101,7 +5106,7 @@ namespace RoF2
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IN(Quantity);
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IN(Quantity);
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Log.Out(Logs::Detail, Logs::Trading, "DECODE(OP_TraderShop): TraderBuy_Struct (Unknowns) Unknown004 %d, Unknown008 %d, Unknown012 %d, Unknown076 %d, Unknown276 %d",
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Log.Out(Logs::Detail, Logs::Trading, "DECODE(OP_TraderShop): TraderBuy_Struct (Unknowns) Unknown004 %d, Unknown008 %d, Unknown012 %d, Unknown076 %d, Unknown276 %d",
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eq->Unknown004, eq->Unknown008, eq->Unknown012, eq->Unknown076, eq->Unknown276);
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eq->Unknown004, eq->Unknown008, eq->Unknown012, eq->Unknown076, eq->Unknown276);
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Log.Out(Logs::Detail, Logs::Trading, "DECODE(OP_TraderShop): TraderBuy_Struct Buy Action %d, Price %d, Trader %d, ItemID %d, Quantity %d, ItemName, %s",
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Log.Out(Logs::Detail, Logs::Trading, "DECODE(OP_TraderShop): TraderBuy_Struct Buy Action %d, Price %d, Trader %d, ItemID %d, Quantity %d, ItemName, %s",
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eq->Action, eq->Price, eq->TraderID, eq->ItemID, eq->Quantity, eq->ItemName);
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eq->Action, eq->Price, eq->TraderID, eq->ItemID, eq->Quantity, eq->ItemName);
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FINISH_DIRECT_DECODE();
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FINISH_DIRECT_DECODE();
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@ -5790,7 +5795,7 @@ namespace RoF2
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RoF2Slot.SlotType = maps::MapPossessions;
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RoF2Slot.SlotType = maps::MapPossessions;
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RoF2Slot.MainSlot = serverSlot;
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RoF2Slot.MainSlot = serverSlot;
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}
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}
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if (serverSlot == MainPowerSource)
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if (serverSlot == MainPowerSource)
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RoF2Slot.MainSlot = slots::MainPowerSource;
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RoF2Slot.MainSlot = slots::MainPowerSource;
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