Add api to add lockout duration

Also supports reducing lockout duration

Add Expedition::AddLockoutDuration

Add Client::AddExpeditionLockoutDuration

Some expeditions require adding to existing lockout durations
during progression. These add the specified seconds to individual
member lockout timers instead of setting a static duration based on
internal expedition lockout like UpdateLockoutDuration.
This commit is contained in:
hg
2020-09-20 10:58:21 -04:00
parent 8e52dd0579
commit b377fd183a
15 changed files with 261 additions and 25 deletions
+12
View File
@@ -31,6 +31,16 @@ void Lua_Expedition::AddLockout(std::string event_name, uint32_t seconds) {
self->AddLockout(event_name, seconds);
}
void Lua_Expedition::AddLockoutDuration(std::string event_name, int seconds) {
Lua_Safe_Call_Void();
self->AddLockoutDuration(event_name, seconds);
}
void Lua_Expedition::AddLockoutDuration(std::string event_name, int seconds, bool members_only) {
Lua_Safe_Call_Void();
self->AddLockoutDuration(event_name, seconds, members_only);
}
void Lua_Expedition::AddReplayLockout(uint32_t seconds) {
Lua_Safe_Call_Void();
self->AddReplayLockout(seconds);
@@ -211,6 +221,8 @@ luabind::scope lua_register_expedition() {
.property("null", &Lua_Expedition::Null)
.property("valid", &Lua_Expedition::Valid)
.def("AddLockout", (void(Lua_Expedition::*)(std::string, uint32_t))&Lua_Expedition::AddLockout)
.def("AddLockoutDuration", (void(Lua_Expedition::*)(std::string, int))&Lua_Expedition::AddLockoutDuration)
.def("AddLockoutDuration", (void(Lua_Expedition::*)(std::string, int, bool))&Lua_Expedition::AddLockoutDuration)
.def("AddReplayLockout", (void(Lua_Expedition::*)(uint32_t))&Lua_Expedition::AddReplayLockout)
.def("GetID", (uint32_t(Lua_Expedition::*)(void))&Lua_Expedition::GetID)
.def("GetInstanceID", (int(Lua_Expedition::*)(void))&Lua_Expedition::GetInstanceID)