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Add api to add lockout duration
Also supports reducing lockout duration Add Expedition::AddLockoutDuration Add Client::AddExpeditionLockoutDuration Some expeditions require adding to existing lockout durations during progression. These add the specified seconds to individual member lockout timers instead of setting a static duration based on internal expedition lockout like UpdateLockoutDuration.
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@@ -44,7 +44,8 @@ namespace ExpeditionDatabase
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MySQLRequestResult LoadMembersForCreateRequest(
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const std::vector<std::string>& character_names, const std::string& expedition_name);
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std::vector<ExpeditionLockoutTimer> LoadCharacterLockouts(uint32_t character_id);
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std::vector<ExpeditionLockoutTimer> LoadCharacterLockouts(uint32_t character_id, const std::string& expedition_name);
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std::vector<ExpeditionLockoutTimer> LoadCharacterLockouts(uint32_t character_id,
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const std::string& expedition_name);
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std::unordered_map<uint32_t, std::unordered_map<std::string, ExpeditionLockoutTimer>>
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LoadMultipleExpeditionLockouts(const std::vector<uint32_t>& expedition_ids);
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void DeleteAllMembers(uint32_t expedition_id);
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@@ -60,6 +61,9 @@ namespace ExpeditionDatabase
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void DeleteAllMembersPendingLockouts(const std::vector<ExpeditionMember>& members);
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uint32_t GetExpeditionIDFromCharacterID(uint32_t character_id);
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ExpeditionMember GetExpeditionLeader(uint32_t expedition_id);
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std::pair<std::vector<ExpeditionLockoutTimer>, std::vector<uint32_t>> GetMembersLockout(
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const std::vector<ExpeditionMember>& members, const std::string& expedition_name,
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const std::string& event_name);
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void InsertCharacterLockouts(
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uint32_t character_id, const std::vector<ExpeditionLockoutTimer>& lockouts,
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bool replace_timer, bool is_pending = false);
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@@ -71,6 +75,8 @@ namespace ExpeditionDatabase
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void UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id);
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void UpdateLockState(uint32_t expedition_id, bool is_locked);
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void UpdateReplayLockoutOnJoin(uint32_t expedition_id, bool add_on_join);
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void AddLockoutDuration(const std::vector<ExpeditionMember>& members,
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const ExpeditionLockoutTimer& lockout, int seconds);
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};
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namespace LoadExpeditionColumns
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