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Add api to add lockout duration
Also supports reducing lockout duration Add Expedition::AddLockoutDuration Add Client::AddExpeditionLockoutDuration Some expeditions require adding to existing lockout durations during progression. These add the specified seconds to individual member lockout timers instead of setting a static duration based on internal expedition lockout like UpdateLockoutDuration.
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@@ -126,6 +126,7 @@ public:
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bool update_db = false, uint32_t msg_color = Chat::Yellow);
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void AddLockout(const std::string& event_name, uint32_t seconds);
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void AddLockoutDuration(const std::string& event_name, int seconds, bool members_only = true);
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void AddReplayLockout(uint32_t seconds);
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bool HasLockout(const std::string& event_name);
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bool HasReplayLockout();
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@@ -168,11 +169,14 @@ private:
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static void SendWorldCharacterLockout(uint32_t character_id, const ExpeditionLockoutTimer& lockout, bool remove);
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void AddLockout(const ExpeditionLockoutTimer& lockout, bool members_only = false);
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void AddLockoutDurationNonMembers(const ExpeditionLockoutTimer& lockout, int seconds);
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void AddLockoutNonMembers(const ExpeditionLockoutTimer& lockout);
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void AddInternalMember(const std::string& char_name, uint32_t char_id, ExpeditionMemberStatus status);
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bool ChooseNewLeader();
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bool ConfirmLeaderCommand(Client* requester);
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bool ProcessAddConflicts(Client* leader_client, Client* add_client, bool swapping);
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void ProcessLeaderChanged(uint32_t new_leader_id, const std::string& new_leader_name);
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void ProcessLockoutDuration(const ExpeditionLockoutTimer& lockout, int seconds, bool members_only = false);
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void ProcessLockoutUpdate(const ExpeditionLockoutTimer& lockout, bool remove, bool members_only = false);
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void ProcessMakeLeader(Client* old_leader, Client* new_leader, const std::string& new_leader_name, bool is_online);
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void ProcessMemberAdded(const std::string& added_char_name, uint32_t added_char_id);
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@@ -189,7 +193,10 @@ private:
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void SendWorldAddPlayerInvite(const std::string& inviter_name, const std::string& swap_remove_name,
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const std::string& add_name, bool pending = false);
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void SendWorldLeaderChanged();
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void SendWorldLockoutUpdate(const ExpeditionLockoutTimer& lockout, bool remove, bool members_only = false);
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void SendWorldLockoutDuration(
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const ExpeditionLockoutTimer& lockout, int seconds, bool members_only = false);
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void SendWorldLockoutUpdate(
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const ExpeditionLockoutTimer& lockout, bool remove, bool members_only = false);
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void SendWorldMakeLeaderRequest(const std::string& requester_name, const std::string& new_leader_name);
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void SendWorldMemberChanged(const std::string& char_name, uint32_t char_id, bool remove);
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void SendWorldMemberStatus(uint32_t character_id, ExpeditionMemberStatus status);
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