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Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion
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@@ -26,6 +26,7 @@
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//using namespace RoF::slots; // server possessions slots enumeration (code and database sync'd to reference)
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#include "emu_legacy.h"
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#include "inventory_version.h"
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#include "light_source.h"
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#include "deity.h"
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#include "say_link.h"
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@@ -44,9 +45,8 @@ namespace EQEmu
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// an immutable value is required to initialize arrays, etc... use this class as a repository for those
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namespace constants {
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// database
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static const ClientVersion CHARACTER_CREATION_CLIENT = ClientVersion::RoF2; // adjust according to starting item placement and target client
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static const size_t CHARACTER_CREATION_LIMIT = RoF2::consts::CHARACTER_CREATION_LIMIT;
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static const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
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static const size_t CharacterCreationLimit = RoF2::consts::CHARACTER_CREATION_LIMIT;
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// inventory
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extern uint16 InventoryTypeSize(int16 type_index);
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