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Activation of the new 'Bots' command system
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef BOT_DATABASE_H
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#define BOT_DATABASE_H
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#include "../common/dbcore.h"
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#include "../common/eq_packet_structs.h"
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#include <list>
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#include <map>
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#include <vector>
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class BotDatabase : public DBcore
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{
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public:
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BotDatabase();
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BotDatabase(const char* host, const char* user, const char* passwd, const char* database, uint32 port);
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virtual ~BotDatabase();
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bool Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port);
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bool GetCommandSettings(std::map<std::string, std::pair<uint8, std::vector<std::string>>> &bot_command_settings);
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// Bot command functions
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bool GetInspectMessage(uint32 bot_id, InspectMessage_Struct* message);
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bool SetInspectMessage(uint32 bot_id, const InspectMessage_Struct* message);
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bool SetAllInspectMessages(uint32 owner_id, const InspectMessage_Struct* message);
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bool SetAllArmorColorBySlot(uint32 owner_id, int16 slot_id, uint32 rgb_value);
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bool SetAllArmorColors(uint32 owner_id, uint32 rgb_value);
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bool SetHelmAppearance(uint32 owner_id, uint32 bot_id, bool show_flag = true);
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bool SetAllHelmAppearances(uint32 owner_id, bool show_flag = true);
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bool ToggleHelmAppearance(uint32 owner_id, uint32 bot_id);
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bool ToggleAllHelmAppearances(uint32 owner_id);
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bool SetFollowDistance(uint32 owner_id, uint32 bot_id, uint32 follow_distance);
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bool SetAllFollowDistances(uint32 owner_id, uint32 follow_distance);
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uint32 Clone(uint32 owner_id, uint32 bot_id, const char* clone_name);
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bool CloneInventory(uint32 owner_id, uint32 bot_id, uint32 clone_id);
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// Bot-group functions
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bool DoesBotGroupExist(std::string& group_name);
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uint32 GetGroupIDByGroupName(std::string& group_name, std::string& error_message);
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uint32 GetLeaderIDByGroupName(std::string& group_name, std::string& error_message);
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std::string GetGroupNameByGroupID(uint32 group_id, std::string& error_message);
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std::string GetGroupNameByLeaderID(uint32 leader_id, std::string& error_message);
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uint32 GetGroupIDByLeaderID(uint32 leader_id, std::string& error_message);
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uint32 GetLeaderIDByGroupID(uint32 group_id, std::string& error_message);
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uint32 GetGroupIDByMemberID(uint32 member_id, std::string& error_message);
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bool CreateBotGroup(std::string& group_name, uint32 leader_id, std::string& error_message);
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bool DeleteBotGroup(uint32 leader_id, std::string& error_message);
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bool AddMemberToBotGroup(uint32 leader_id, uint32 member_id, std::string& error_message);
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bool RemoveMemberFromBotGroup(uint32 member_id, std::string& error_message);
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uint32 GetGroupIDForLoadGroup(uint32 owner_id, std::string& group_name, std::string& error_message);
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std::map<uint32, std::list<uint32>> LoadGroup(std::string& group_name, std::string& error_message);
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std::list<std::pair<std::string, std::string>> GetGroupsListByOwnerID(uint32 owner_id, std::string& error_message);
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};
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extern BotDatabase botdb;
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#endif
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