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Activation of the new 'Bots' command system
This commit is contained in:
+112
-74
@@ -1,5 +1,5 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@@ -15,92 +15,130 @@
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef RACES_H
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#define RACES_H
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#include "../common/types.h"
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#include <cmath>
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#define MALE 0
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#define FEMALE 1
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#define NEUTER 2
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//theres a big list straight from the client below.
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#define HUMAN 1
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#define BARBARIAN 2
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#define ERUDITE 3
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#define WOOD_ELF 4
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#define HIGH_ELF 5
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#define DARK_ELF 6
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#define HALF_ELF 7
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#define DWARF 8
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#define TROLL 9
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#define OGRE 10
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#define HALFLING 11
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#define GNOME 12
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#define WEREWOLF 14
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#define WOLF 42
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#define BEAR 43
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#define SKELETON 60
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#define TIGER 63
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#define ELEMENTAL 75
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#define ALLIGATOR 91
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#define EYE_OF_ZOMM 108
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#define WOLF_ELEMENTAL 120
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#define INVISIBLE_MAN 127
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#define IKSAR 128
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#define VAHSHIR 130
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#define HUMAN 1
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#define BARBARIAN 2
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#define ERUDITE 3
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#define WOOD_ELF 4
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#define HIGH_ELF 5
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#define DARK_ELF 6
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#define HALF_ELF 7
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#define DWARF 8
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#define TROLL 9
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#define OGRE 10
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#define HALFLING 11
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#define GNOME 12
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#define WEREWOLF 14
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#define WOLF 42
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#define BEAR 43
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#define SKELETON 60
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#define TIGER 63
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#define ELEMENTAL 75
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#define ALLIGATOR 91
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#define EYE_OF_ZOMM 108
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#define WOLF_ELEMENTAL 120
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#define INVISIBLE_MAN 127
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#define IKSAR 128
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#define VAHSHIR 130
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#define CONTROLLED_BOAT 141
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#define MINOR_ILL_OBJ 142
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#define TREE 143
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#define IKSAR_SKELETON 161
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#define FROGLOK 330
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#define FROGLOK2 74 // Not sure why /who all reports race as 74 for frogloks
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#define DRAKKIN 522 // 32768
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#define EMU_RACE_NPC 131069 // was 65533
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#define EMU_RACE_PET 131070 // was 65534
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#define MINOR_ILL_OBJ 142
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#define TREE 143
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#define IKSAR_SKELETON 161
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#define FROGLOK 330
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// TODO: check all clients for (BYTE) usage of '/who all' class and remove FROGLOK2, if possible (330 - 74 = 256 .. WORD->BYTE conversion loss...)
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#define FROGLOK2 74 // Not sure why /who all reports race as 74 for frogloks
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#define FAIRY 473
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#define DRAKKIN 522 // 32768
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#define EMU_RACE_NPC 131069 // was 65533
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#define EMU_RACE_PET 131070 // was 65534
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#define EMU_RACE_UNKNOWN 131071 // was 65535
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#define human_1 1
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#define barbarian_1 2
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#define erudite_1 4
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#define woodelf_1 8
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#define highelf_1 16
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#define darkelf_1 32
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#define halfelf_1 64
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#define dwarf_1 128
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#define troll_1 256
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#define ogre_1 512
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#define halfling_1 1024
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#define gnome_1 2048
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#define iksar_1 4096
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#define vahshir_1 8192
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#define rall_1 16384 //froglok?
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#define drakkin_1 32768
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// player race values
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#define PLAYER_RACE_UNKNOWN 0
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#define PLAYER_RACE_HUMAN 1
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#define PLAYER_RACE_BARBARIAN 2
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#define PLAYER_RACE_ERUDITE 3
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#define PLAYER_RACE_WOOD_ELF 4
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#define PLAYER_RACE_HIGH_ELF 5
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#define PLAYER_RACE_DARK_ELF 6
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#define PLAYER_RACE_HALF_ELF 7
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#define PLAYER_RACE_DWARF 8
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#define PLAYER_RACE_TROLL 9
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#define PLAYER_RACE_OGRE 10
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#define PLAYER_RACE_HALFLING 11
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#define PLAYER_RACE_GNOME 12
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#define PLAYER_RACE_IKSAR 13
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#define PLAYER_RACE_VAHSHIR 14
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#define PLAYER_RACE_FROGLOK 15
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#define PLAYER_RACE_DRAKKIN 16
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const char* GetRaceName(uint16 race);
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#define PLAYER_RACE_COUNT 16
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uint32 GetArrayRace(uint16 race);
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inline uint32 GetRaceBitmask(uint16 race) { return uint32(pow(2.0f, float(GetArrayRace(race) - 1))); }
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#define Array_Race_UNKNOWN 0
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#define Array_Race_HUMAN 1
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#define Array_Race_BARBARIAN 2
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#define Array_Race_ERUDITE 3
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#define Array_Race_WOOD_ELF 4
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#define Array_Race_HIGH_ELF 5
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#define Array_Race_DARK_ELF 6
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#define Array_Race_HALF_ELF 7
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#define Array_Race_DWARF 8
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#define Array_Race_TROLL 9
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#define Array_Race_OGRE 10
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#define Array_Race_HALFLING 11
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#define Array_Race_GNOME 12
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#define Array_Race_IKSAR 13
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#define Array_Race_VAHSHIR 14
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#define Array_Race_FROGLOK 15
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#define Array_Race_DRAKKIN 16
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#define Array_Race_NPC 17
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#define Array_Race_PET 18
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#define Count_Array_Race 19 // used for array defines, must be the max + 1
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#define PLAYER_RACE_COUNT 16 // The count of all player races
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#define PLAYER_RACE_EMU_NPC 17
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#define PLAYER_RACE_EMU_PET 18
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#define PLAYER_RACE_EMU_COUNT 19
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// player race bits
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#define PLAYER_RACE_UNKNOWN_BIT 0
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#define PLAYER_RACE_HUMAN_BIT 1
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#define PLAYER_RACE_BARBARIAN_BIT 2
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#define PLAYER_RACE_ERUDITE_BIT 4
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#define PLAYER_RACE_WOOD_ELF_BIT 8
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#define PLAYER_RACE_HIGH_ELF_BIT 16
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#define PLAYER_RACE_DARK_ELF_BIT 32
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#define PLAYER_RACE_HALF_ELF_BIT 64
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#define PLAYER_RACE_DWARF_BIT 128
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#define PLAYER_RACE_TROLL_BIT 256
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#define PLAYER_RACE_OGRE_BIT 512
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#define PLAYER_RACE_HALFLING_BIT 1024
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#define PLAYER_RACE_GNOME_BIT 2048
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#define PLAYER_RACE_IKSAR_BIT 4096
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#define PLAYER_RACE_VAHSHIR_BIT 8192
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#define PLAYER_RACE_FROGLOK_BIT 16384
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#define PLAYER_RACE_DRAKKIN_BIT 32768
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#define PLAYER_RACE_ALL_MASK 65535
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const char* GetRaceIDName(uint16 race_id);
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const char* GetPlayerRaceName(uint32 player_race_value);
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uint32 GetPlayerRaceValue(uint16 race_id);
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uint32 GetPlayerRaceBit(uint16 race_id);
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uint16 GetRaceIDFromPlayerRaceValue(uint32 player_race_value);
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uint16 GetRaceIDFromPlayerRaceBit(uint32 player_race_bit);
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// player race-/gender-based model feature validators
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namespace PlayerAppearance
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{
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bool IsValidBeard(uint16 race_id, uint8 gender_id, uint8 beard_value, bool use_luclin = true);
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bool IsValidBeardColor(uint16 race_id, uint8 gender_id, uint8 beard_color_value, bool use_luclin = true);
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bool IsValidDetail(uint16 race_id, uint8 gender_id, uint32 detail_value, bool use_luclin = true);
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bool IsValidEyeColor(uint16 race_id, uint8 gender_id, uint8 eye_color_value, bool use_luclin = true);
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bool IsValidFace(uint16 race_id, uint8 gender_id, uint8 face_value, bool use_luclin = true);
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bool IsValidHair(uint16 race_id, uint8 gender_id, uint8 hair_value, bool use_luclin = true);
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bool IsValidHairColor(uint16 race_id, uint8 gender_id, uint8 hair_color_value, bool use_luclin = true);
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bool IsValidHead(uint16 race_id, uint8 gender_id, uint8 head_value, bool use_luclin = true);
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bool IsValidHeritage(uint16 race_id, uint8 gender_id, uint32 heritage_value, bool use_luclin = true);
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bool IsValidTattoo(uint16 race_id, uint8 gender_id, uint32 tattoo_value, bool use_luclin = true);
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bool IsValidTexture(uint16 race_id, uint8 gender_id, uint8 texture_value, bool use_luclin = true);
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bool IsValidWoad(uint16 race_id, uint8 gender_id, uint8 woad_value, bool use_luclin = true);
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}
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/*
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