mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-15 12:58:22 +00:00
Add RFC 5424 logging
This commit is contained in:
@@ -107,7 +107,7 @@ void WorldServer::ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &packe
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}
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if (packet.Length() < sizeof(ServerNewLSInfo_Struct)) {
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Error(
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LogError(
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"Received application packet from server that had opcode ServerOP_NewLSInfo, "
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"but was too small. Discarded to avoid buffer overrun"
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);
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@@ -118,7 +118,7 @@ void WorldServer::ProcessNewLSInfo(uint16_t opcode, const EQ::Net::Packet &packe
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auto *info = (ServerNewLSInfo_Struct *) packet.Data();
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LogLoginserver(
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LogInfo(
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"Received New Login Server Info \n"
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" - name [{0}]\n"
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" - shortname [{1}]\n"
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@@ -162,7 +162,7 @@ void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &packet
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}
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if (packet.Length() < sizeof(ServerLSStatus_Struct)) {
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Error(
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LogError(
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"Received application packet from server that had opcode ServerOP_LSStatus, but was too small. Discarded to avoid buffer overrun"
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);
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@@ -171,7 +171,7 @@ void WorldServer::ProcessLSStatus(uint16_t opcode, const EQ::Net::Packet &packet
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auto *ls_status = (ServerLSStatus_Struct *) packet.Data();
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LogLoginserverDetail(
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LogDebug(
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"World Server Status Update Received | Server [{0}] Status [{1}] Players [{2}] Zones [{3}]",
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this->GetLongName(),
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ls_status->status,
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@@ -201,7 +201,7 @@ void WorldServer::ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Pack
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}
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if (packet.Length() < sizeof(UsertoWorldResponseLegacy_Struct)) {
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Error(
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LogError(
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"Received application packet from server that had opcode ServerOP_UsertoWorldResp, "
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"but was too small. Discarded to avoid buffer overrun"
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);
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@@ -284,7 +284,7 @@ void WorldServer::ProcessUsertoWorldRespLeg(uint16_t opcode, const EQ::Net::Pack
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delete outapp;
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}
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else {
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Error(
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LogError(
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"Received User-To-World Response for {0} but could not find the client referenced!",
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user_to_world_response->lsaccountid
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);
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@@ -403,7 +403,7 @@ void WorldServer::ProcessUserToWorldResponse(uint16_t opcode, const EQ::Net::Pac
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delete outapp;
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}
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else {
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Error("Received User-To-World Response for {0} but could not find the client referenced!.",
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LogError("Received User-To-World Response for {0} but could not find the client referenced!.",
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user_to_world_response->lsaccountid);
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}
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}
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@@ -427,7 +427,7 @@ void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet
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}
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if (packet.Length() < sizeof(ServerLSAccountUpdate_Struct)) {
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Error(
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LogError(
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"Received application packet from server that had opcode ServerLSAccountUpdate_Struct, "
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"but was too small. Discarded to avoid buffer overrun"
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);
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@@ -464,7 +464,7 @@ void WorldServer::ProcessLSAccountUpdate(uint16_t opcode, const EQ::Net::Packet
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void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info_packet)
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{
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if (is_server_logged_in) {
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Error("WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting.");
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LogError("WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting.");
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return;
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}
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@@ -472,7 +472,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
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account_name = new_world_server_info_packet->account;
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}
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else {
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Error("Handle_NewLSInfo error, account name was too long.");
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LogError("Handle_NewLSInfo error, account name was too long.");
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return;
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}
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@@ -480,7 +480,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
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account_password = new_world_server_info_packet->password;
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}
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else {
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Error("Handle_NewLSInfo error, account password was too long.");
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LogError("Handle_NewLSInfo error, account password was too long.");
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return;
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}
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@@ -488,7 +488,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
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long_name = new_world_server_info_packet->name;
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}
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else {
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Error("Handle_NewLSInfo error, long name was too long.");
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LogError("Handle_NewLSInfo error, long name was too long.");
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return;
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}
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@@ -496,13 +496,13 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
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short_name = new_world_server_info_packet->shortname;
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}
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else {
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Error("Handle_NewLSInfo error, short name was too long.");
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LogError("Handle_NewLSInfo error, short name was too long.");
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return;
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}
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if (strlen(new_world_server_info_packet->local_address) <= 125) {
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if (strlen(new_world_server_info_packet->local_address) == 0) {
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Error("Handle_NewLSInfo error, local address was null, defaulting to localhost");
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LogError("Handle_NewLSInfo error, local address was null, defaulting to localhost");
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local_ip = "127.0.0.1";
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}
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else {
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@@ -510,7 +510,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
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}
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}
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else {
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Error("Handle_NewLSInfo error, local address was too long.");
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LogError("Handle_NewLSInfo error, local address was too long.");
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return;
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}
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@@ -518,7 +518,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
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if (strlen(new_world_server_info_packet->remote_address) <= 125) {
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if (strlen(new_world_server_info_packet->remote_address) == 0) {
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remote_ip = GetConnection()->Handle()->RemoteIP();
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Error(
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LogError(
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"Remote address was null, defaulting to stream address %s.",
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remote_ip.c_str()
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);
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@@ -542,7 +542,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
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version = new_world_server_info_packet->serverversion;
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}
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else {
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Error("Handle_NewLSInfo error, server version was too long.");
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LogError("Handle_NewLSInfo error, server version was too long.");
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return;
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}
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@@ -550,7 +550,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
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protocol = new_world_server_info_packet->protocolversion;
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}
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else {
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Error("Handle_NewLSInfo error, protocol version was too long.");
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LogError("Handle_NewLSInfo error, protocol version was too long.");
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return;
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}
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@@ -559,13 +559,13 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
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if (server.options.IsRejectingDuplicateServers()) {
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if (server.server_manager->ServerExists(long_name, short_name, this)) {
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Error("World tried to login but there already exists a server that has that name");
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LogError("World tried to login but there already exists a server that has that name");
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return;
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}
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}
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else {
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if (server.server_manager->ServerExists(long_name, short_name, this)) {
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Error("World tried to login but there already exists a server that has that name");
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LogError("World tried to login but there already exists a server that has that name");
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server.server_manager->DestroyServerByName(long_name, short_name, this);
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}
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}
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@@ -700,14 +700,14 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
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* this is the second of two cases where we should deny access even if unregistered is allowed
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*/
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if (server_account_name.size() > 0 || server_account_password.size() > 0) {
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LogLoginserver(
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LogInfo(
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"Server [{0}] [{1}] did not login but this server required a password to login",
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long_name,
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short_name
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);
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}
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else {
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LogLoginserver(
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LogInfo(
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"Server [{0}] [{1}] did not login but unregistered servers are allowed",
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long_name,
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short_name
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@@ -720,7 +720,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct *new_world_server_info
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}
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}
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else {
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LogLoginserver(
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LogInfo(
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"Server [{0}] ({1}) is not registered but unregistered servers are allowed",
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long_name,
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short_name
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@@ -782,7 +782,7 @@ void WorldServer::SendClientAuth(
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client_auth.local = 1;
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}
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else if (IpUtil::IsIpInPrivateRfc1918(client_address)) {
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LogLoginserver("Client is authenticating from a local address [{0}]", client_address);
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LogInfo("Client is authenticating from a local address [{0}]", client_address);
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client_auth.local = 1;
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}
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else {
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@@ -792,13 +792,13 @@ void WorldServer::SendClientAuth(
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struct in_addr ip_addr{};
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ip_addr.s_addr = client_auth.ip;
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LogLoginserver(
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LogInfo(
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"Client authentication response: world_address [{0}] client_address [{1}]",
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world_address,
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client_address
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);
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LogLoginserver(
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LogInfo(
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"Sending Client Authentication Response ls_account_id [{0}] ls_name [{1}] name [{2}] key [{3}] ls_admin [{4}] "
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" world_admin [{5}] ip [{6}] local [{7}]",
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client_auth.lsaccount_id,
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