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https://github.com/EQEmu/Server.git
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Add RFC 5424 logging
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@@ -1,3 +1,23 @@
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "platform.h"
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EQEmuExePlatform exe_platform = ExePlatformNone;
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@@ -10,6 +30,44 @@ const EQEmuExePlatform& GetExecutablePlatform() {
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return exe_platform;
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}
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/**
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* @return
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*/
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int GetExecutablePlatformInt(){
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return exe_platform;
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}
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/**
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* Returns platform name by string
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*
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* @return
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*/
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std::string GetPlatformName()
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{
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switch (GetExecutablePlatformInt()) {
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case EQEmuExePlatform::ExePlatformWorld:
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return "WorldServer";
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case EQEmuExePlatform::ExePlatformQueryServ:
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return "QueryServer";
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case EQEmuExePlatform::ExePlatformZone:
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return "ZoneServer";
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case EQEmuExePlatform::ExePlatformUCS:
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return "UCS";
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case EQEmuExePlatform::ExePlatformLogin:
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return "LoginServer";
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case EQEmuExePlatform::ExePlatformSocket_Server:
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return "SocketServer";
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case EQEmuExePlatform::ExePlatformSharedMemory:
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return "SharedMemory";
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case EQEmuExePlatform::ExePlatformClientImport:
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return "ClientImport";
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case EQEmuExePlatform::ExePlatformClientExport:
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return "ClientExport";
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case EQEmuExePlatform::ExePlatformLaunch:
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return "Launch";
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case EQEmuExePlatform::ExePlatformHC:
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return "HC";
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default:
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return "";
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}
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}
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