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Add mod hook for CommonOutgoingHitSuccess
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@@ -21,6 +21,7 @@ public:
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void ApplyDamageTable(Mob *self, DamageHitInfo &hit, bool &ignoreDefault);
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bool AvoidDamage(Mob *self, Mob *other, DamageHitInfo &hit, bool &ignoreDefault);
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bool CheckHitChance(Mob *self, Mob* other, DamageHitInfo &hit, bool &ignoreDefault);
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void CommonOutgoingHitSuccess(Mob *self, Mob* other, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
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void TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
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uint32 GetRequiredAAExperience(Client *self, bool &ignoreDefault);
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uint32 GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault);
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@@ -34,6 +35,7 @@ private:
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bool m_has_apply_damage_table;
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bool m_has_avoid_damage;
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bool m_has_check_hit_chance;
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bool m_has_common_outgoing_hit_success;
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bool m_has_try_critical_hit;
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bool m_has_get_required_aa_experience;
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bool m_has_get_exp_for_level;
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