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[Bug Fix] Fix GetLeaderName() for Groups (#4184)
* [Bug Fix] Fix GetLeaderName() for Groups # Notes - We were getting bogus data in this. - Made it its own method. * Remove ExpeditionRequest::GetGroupLeaderName()
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@@ -54,7 +54,6 @@ private:
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bool CanRaidRequest(Raid* raid);
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bool CanGroupRequest(Group* group);
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bool CheckMembersForConflicts(const std::vector<std::string>& member_names);
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std::string GetGroupLeaderName(uint32_t group_id);
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bool IsPlayerCountValidated();
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bool SaveLeaderLockouts(const std::vector<ExpeditionLockoutTimer>& leader_lockouts);
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void SendLeaderMemberInExpedition(const std::string& member_name, bool is_solo);
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