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@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2004 EQEMu Development Team (http://eqemu.org)
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2004 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef FEATURES_H
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#define FEATURES_H
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@@ -22,7 +22,7 @@
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This file defines many optional features for the emu
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as well as various parameters used by the emu.
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If ambitious, most of these could prolly be turned into
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database variables, but the really frequently run pieces
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of code, should not be done that way for speed reasons IMO
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@@ -179,7 +179,7 @@ enum { //timer settings, all in milliseconds
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};
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enum { //some random constants
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//each of these attack modifiers are added to the NPC's level to determine their
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//each of these attack modifiers are added to the NPC's level to determine their
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//probability of executing such an attack (which may or may not hit)
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NPCDualAttackModifier = 20,
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NPCTripleAttackModifier = 0,
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@@ -194,7 +194,7 @@ enum { //some random constants
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//an npc can be and still let the theif PP them
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#define THIEF_PICKPOCKET_OVER 5
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//this is the % chance that an NPC will dual wield a 2nd weapon
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//this is the % chance that an NPC will dual wield a 2nd weapon
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//in its loot table, if it is able to.
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//Aug 2007: was 5% chance.. changed to 100% by default since that seems more normal
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//Kept it intact codewise incase someone wants to or is already using it.
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@@ -215,14 +215,14 @@ enum { //some random constants
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//minimum level to do alchemy
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#define MIN_LEVEL_ALCHEMY 25
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//chance ratio that a
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//chance ratio that a
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#define THREATENLY_ARRGO_CHANCE 32 // 32/128 (25%) chance that a mob will arrgo on con Threatenly
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// max factions per npc faction list
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#define MAX_NPC_FACTIONS 20
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//value caps
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#define MAX_FACTION 1500
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#define MAX_FACTION 1500
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#define MIN_FACTION -1500
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//The Level Cap:
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