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* Refactored how XP is calculated
* Added ability to use normalized XP per AA (based on # of kills per AA per white con NPC -- TSS era change) * Added ability to use accelerated AA gain between a defined range (based on live, 0 - 4000 AA, linearly decreasing)
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+6
-4
@@ -156,10 +156,6 @@ RULE_BOOL(Character, UseOldBindWound, false) // Uses the original bind wound beh
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RULE_BOOL(Character, GrantHoTTOnCreate, false) // Grant Health of Target's Target leadership AA on character creation
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RULE_BOOL(Character, UseOldConSystem, false) // Grant Health of Target's Target leadership AA on character creation
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RULE_BOOL(Character, OPClientUpdateVisualDebug, false) // Shows a pulse and forward directional particle each time the client sends its position to server
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RULE_BOOL(Character, ModernAAScalingEnabled, false) // Uses the newer approach to AA scaling based on total earned AA
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RULE_REAL(Character, ModernAAScalingStartPercent, 1000) // 1000% or 10x AA XP at the start of the scaling range
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RULE_INT(Character, ModernAAScalingAAMinimum, 0) // The minimum number of earned AA before AA XP scaling begins.
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RULE_INT(Character, ModernAAScalingAALimit, 4000) // The number of earned AA when AA XP scaling ends.
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RULE_CATEGORY_END()
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RULE_CATEGORY(Mercs)
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@@ -678,6 +674,12 @@ RULE_CATEGORY_END()
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RULE_CATEGORY(AA)
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RULE_INT(AA, ExpPerPoint, 23976503) //Amount of exp per AA. Is the same as the amount of exp to go from level 51 to level 52.
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RULE_BOOL(AA, Stacking, true) //Allow AA that belong to the same group to stack on SOF+ clients.
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RULE_BOOL(AA, NormalizedAAEnabled, false) // TSS+ change to AA that normalizes AA XP to a fixed # of white con kills independent of level.
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RULE_INT(AA, NormalizedAANumberOfWhiteConPerAA, 25) // The number of white con kills per AA point.
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RULE_BOOL(AA, ModernAAScalingEnabled, false) // Are we linearly scaling AA XP based on total # of earned AA?
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RULE_REAL(AA, ModernAAScalingStartPercent, 1000) // 1000% or 10x AA XP at the start of the scaling range
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RULE_INT(AA, ModernAAScalingAAMinimum, 0) // The minimum number of earned AA before AA XP scaling begins.
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RULE_INT(AA, ModernAAScalingAALimit, 4000) // The number of earned AA when AA XP scaling ends
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RULE_CATEGORY_END()
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RULE_CATEGORY(Console)
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