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Inventory V2 - Added ItemSlot Structures
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@ -968,6 +968,28 @@ namespace legacy {
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} InventorySlot;
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} InventorySlot;
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}
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}
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#pragma pack(1) // will be used in packets as well as other inventory-related systems
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struct ItemSlot_Struct
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{
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int16 indexMap;
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int16 unknown02;
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int16 indexMain;
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int16 indexSub;
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int16 indexAug;
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int16 unknown01;
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};
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struct ItemSlotShort_Struct
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{
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int16 indexMain;
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int16 indexSub;
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int16 indexAug;
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int16 unknown01;
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};
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#pragma pack()
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static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
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static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
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#endif
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#endif
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