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[Bug Fix] Using %T in channel messages on fresh corpse yields mob, not corpse name. (#4168)
* [Bug Fix] Using %T in channel messages on fresh corpse yields mob/player name, not corpse name. * Undo changes to PC corpse. * Use rename to fix %T usage on client for those in zone * Fix indentation spacing * Update to consolidate Rename as suggested. * Fix for mobs with ` in name * Fix to use GetName() instead of GetCleanName()
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@@ -829,6 +829,7 @@ public:
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void SendHPUpdate(bool force_update_all = false);
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virtual void ResetHPUpdateTimer() {}; // does nothing
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static void SetSpawnLastNameByClass(NewSpawn_Struct* ns);
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void SendRename(Mob* sender, const char* old_name, const char* new_name);
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//Util
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static uint32 RandomTimer(int min, int max);
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