Activated light field load from npctypes table

This commit is contained in:
Uleat 2015-01-21 20:01:59 -05:00
parent a71690b725
commit b186b0538a
3 changed files with 18 additions and 7 deletions

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@ -1,5 +1,10 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50) EQEMu Changelog (Started on Sept 24, 2003 15:50)
------------------------------------------------------- -------------------------------------------------------
== 01/21/2015 ==
Uleat: Added `light` field to npctypes load query (all six clients tested positive for functionality.)
Note: This only affects 'innate' light. Equipment (other) light is still in-work.
Optional SQL: utils/sql/git/optional/2015_01_21_NPC_Types_Light_Field_Primer.sql
== 01/20/2015 == == 01/20/2015 ==
Uleat: Fix for Inventory::_HasItemByUse(bucket) using the parent container when searching for bag container items. Uleat: Fix for Inventory::_HasItemByUse(bucket) using the parent container when searching for bag container items.

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@ -0,0 +1,5 @@
-- 'greater lightstone' light level on 'wisp' race
UPDATE `npc_types` SET `light` = 11 WHERE `race` = 69;
-- 'fire beetle eye' light level on 'beetle' race with name criteria
UPDATE `npc_types` SET `light` = 12 WHERE `race` = 22 AND (`name` LIKE '%fire%' OR `name` LIKE '%lava%');

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@ -1752,11 +1752,11 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
"npc_types.adventure_template_id, npc_types.trap_template, npc_types.attack_speed, " "npc_types.adventure_template_id, npc_types.trap_template, npc_types.attack_speed, "
"npc_types.STR, npc_types.STA, npc_types.DEX, npc_types.AGI, npc_types._INT, " "npc_types.STR, npc_types.STA, npc_types.DEX, npc_types.AGI, npc_types._INT, "
"npc_types.WIS, npc_types.CHA, npc_types.MR, npc_types.CR, npc_types.DR, " "npc_types.WIS, npc_types.CHA, npc_types.MR, npc_types.CR, npc_types.DR, "
"npc_types.FR, npc_types.PR, npc_types.Corrup, npc_types.PhR," "npc_types.FR, npc_types.PR, npc_types.Corrup, npc_types.PhR, "
"npc_types.mindmg, npc_types.maxdmg, npc_types.attack_count, npc_types.special_abilities," "npc_types.mindmg, npc_types.maxdmg, npc_types.attack_count, npc_types.special_abilities, "
"npc_types.npc_spells_id, npc_types.npc_spells_effects_id, npc_types.d_melee_texture1," "npc_types.npc_spells_id, npc_types.npc_spells_effects_id, npc_types.d_melee_texture1, "
"npc_types.d_melee_texture2, npc_types.ammo_idfile, npc_types.prim_melee_type," "npc_types.d_melee_texture2, npc_types.ammo_idfile, npc_types.prim_melee_type, "
"npc_types.sec_melee_type, npc_types.ranged_type, npc_types.runspeed, npc_types.findable," "npc_types.sec_melee_type, npc_types.ranged_type, npc_types.runspeed, npc_types.findable, "
"npc_types.trackable, npc_types.hp_regen_rate, npc_types.mana_regen_rate, " "npc_types.trackable, npc_types.hp_regen_rate, npc_types.mana_regen_rate, "
"npc_types.aggroradius, npc_types.assistradius, npc_types.bodytype, npc_types.npc_faction_id, " "npc_types.aggroradius, npc_types.assistradius, npc_types.bodytype, npc_types.npc_faction_id, "
"npc_types.face, npc_types.luclin_hairstyle, npc_types.luclin_haircolor, " "npc_types.face, npc_types.luclin_hairstyle, npc_types.luclin_haircolor, "
@ -1769,8 +1769,8 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
"npc_types.see_hide, npc_types.see_improved_hide, npc_types.ATK, npc_types.Accuracy, " "npc_types.see_hide, npc_types.see_improved_hide, npc_types.ATK, npc_types.Accuracy, "
"npc_types.Avoidance, npc_types.slow_mitigation, npc_types.maxlevel, npc_types.scalerate, " "npc_types.Avoidance, npc_types.slow_mitigation, npc_types.maxlevel, npc_types.scalerate, "
"npc_types.private_corpse, npc_types.unique_spawn_by_name, npc_types.underwater, " "npc_types.private_corpse, npc_types.unique_spawn_by_name, npc_types.underwater, "
"npc_types.emoteid, npc_types.spellscale, npc_types.healscale, npc_types.no_target_hotkey," "npc_types.emoteid, npc_types.spellscale, npc_types.healscale, npc_types.no_target_hotkey, "
"npc_types.raid_target, npc_types.attack_delay FROM npc_types WHERE id = %d", id); "npc_types.raid_target, npc_types.attack_delay, npc_types.light FROM npc_types WHERE id = %d", id);
auto results = QueryDatabase(query); auto results = QueryDatabase(query);
if (!results.Success()) { if (!results.Success()) {
@ -1938,6 +1938,7 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
tmpNPCType->no_target_hotkey = atoi(row[88]) == 1 ? true: false; tmpNPCType->no_target_hotkey = atoi(row[88]) == 1 ? true: false;
tmpNPCType->raid_target = atoi(row[89]) == 0 ? false: true; tmpNPCType->raid_target = atoi(row[89]) == 0 ? false: true;
tmpNPCType->attack_delay = atoi(row[90]); tmpNPCType->attack_delay = atoi(row[90]);
tmpNPCType->light = atoi(row[91]);
// If NPC with duplicate NPC id already in table, // If NPC with duplicate NPC id already in table,
// free item we attempted to add. // free item we attempted to add.