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[Commands] Cleanup #setskill Command. (#1704)
* [Commands] Cleanup #setskill Command. - Cleanup message and logic. * Optimize GetSkillName().
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@ -263,12 +263,8 @@ const std::map<EQ::skills::SkillType, std::string>& EQ::skills::GetSkillTypeMap(
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std::string EQ::skills::GetSkillName(SkillType skill)
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std::string EQ::skills::GetSkillName(SkillType skill)
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{
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{
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if (skill >= Skill1HBlunt && skill <= Skill2HPiercing) {
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if (skill >= Skill1HBlunt && skill <= Skill2HPiercing) {
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std::map<SkillType, std::string> skills = GetSkillTypeMap();
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auto skills = GetSkillTypeMap();
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for (auto current_skill : skills) {
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return skills[skill];
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if (skill == current_skill.first) {
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return current_skill.second;
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}
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}
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}
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}
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return std::string();
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return std::string();
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}
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}
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@ -3721,29 +3721,56 @@ void command_setlanguage(Client *c, const Seperator *sep)
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}
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}
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}
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}
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void command_setskill(Client *c, const Seperator *sep)
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void command_setskill(Client* c, const Seperator* sep)
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{
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{
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if (c->GetTarget() == nullptr) {
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Client* target = c;
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c->Message(Chat::White, "Error: #setskill: No target.");
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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target = c->GetTarget()->CastToClient();
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}
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}
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else if (!c->GetTarget()->IsClient()) {
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c->Message(Chat::White, "Error: #setskill: Target must be a client.");
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auto skill_id = sep->IsNumber(1) ? std::stoi(sep->arg[1]) : -1;
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}
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auto skill_value = sep->IsNumber(2) ? std::stoi(sep->arg[2]) : -1;
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else if (
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if (
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!sep->IsNumber(1) || atoi(sep->arg[1]) < 0 || atoi(sep->arg[1]) > EQ::skills::HIGHEST_SKILL ||
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skill_id < 0 ||
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!sep->IsNumber(2) || atoi(sep->arg[2]) < 0 || atoi(sep->arg[2]) > HIGHEST_CAN_SET_SKILL
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skill_id > EQ::skills::HIGHEST_SKILL ||
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)
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skill_value < 0 ||
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{
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skill_value > HIGHEST_CAN_SET_SKILL
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c->Message(Chat::White, "Usage: #setskill skill x ");
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) {
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c->Message(Chat::White, " skill = 0 to %d", EQ::skills::HIGHEST_SKILL);
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c->Message(Chat::White, "Usage: #setskill [Skill ID] [Skill Value]");
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c->Message(Chat::White, " x = 0 to %d", HIGHEST_CAN_SET_SKILL);
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c->Message(Chat::White, fmt::format("Skill ID = 0 to {}", EQ::skills::HIGHEST_SKILL).c_str());
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c->Message(Chat::White, fmt::format("Skill Value = 0 to {}", HIGHEST_CAN_SET_SKILL).c_str());
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}
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}
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else {
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else {
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LogInfo("Set skill request from [{}], target:[{}] skill_id:[{}] value:[{}]", c->GetName(), c->GetTarget()->GetName(), atoi(sep->arg[1]), atoi(sep->arg[2]) );
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LogInfo(
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int skill_num = atoi(sep->arg[1]);
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"Set skill request from [{}], Target: [{}] Skill ID: [{}] Skill Value: [{}]",
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uint16 skill_value = atoi(sep->arg[2]);
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c->GetCleanName(),
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if (skill_num <= EQ::skills::HIGHEST_SKILL)
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target->GetCleanName(),
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c->GetTarget()->CastToClient()->SetSkill((EQ::skills::SkillType)skill_num, skill_value);
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skill_id,
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skill_value
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);
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if (
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skill_id >= EQ::skills::Skill1HBlunt &&
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skill_id <= EQ::skills::HIGHEST_SKILL
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) {
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target->SetSkill(
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(EQ::skills::SkillType)skill_id,
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skill_value
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);
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if (c != target) {
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c->Message(
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Chat::White,
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fmt::format(
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"Set {} ({}) to {} for {}.",
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EQ::skills::GetSkillName((EQ::skills::SkillType)skill_id),
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skill_id,
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skill_value,
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target->GetCleanName()
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).c_str()
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);
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}
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}
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}
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}
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}
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}
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