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Merge pull request #365 from KayenEQ/Development
Calc focus effects from worn slots, for an additive foci bonus [NOT LIVE LIKE]
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@@ -194,7 +194,7 @@ public:
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bool IsBeneficialAllowed(Mob *target);
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virtual int GetCasterLevel(uint16 spell_id);
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void ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* newbon, uint16 casterID = 0,
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bool item_bonus = false, uint32 ticsremaining = 0, int buffslot = -1,
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bool item_bonus = false, bool IsWornEffect = false, uint32 ticsremaining = 0, int buffslot = -1,
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bool IsAISpellEffect = false, uint16 effect_id = 0, int32 se_base = 0, int32 se_limit = 0, int32 se_max = 0);
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void NegateSpellsBonuses(uint16 spell_id);
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virtual float GetActSpellRange(uint16 spell_id, float range, bool IsBard = false);
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