[Feature] Add Avoidance and HP Regen Per Second too NPC Scaling. (#3050)

This commit is contained in:
Aeadoin
2023-03-09 11:07:03 -05:00
committed by GitHub
parent 412eb5deaa
commit b0be4ca8bd
9 changed files with 88 additions and 37 deletions
+5
View File
@@ -54,9 +54,11 @@ public:
int min_dmg;
int max_dmg;
int64 hp_regen_rate;
int64 hp_regen_per_second;
int attack_delay;
int spell_scale;
int heal_scale;
uint32 avoidance;
int heroic_strikethrough;
std::string special_abilities;
@@ -85,9 +87,12 @@ public:
"min_hit",
"max_hit",
"hp_regen",
"hp_regen_per_second",
"attack_delay",
"spell_scale",
"heal_scale",
"avoidance",
"heroic_strikethrough",
"special_abilities"
};