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[Feature] Add Avoidance and HP Regen Per Second too NPC Scaling. (#3050)
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@@ -54,9 +54,11 @@ public:
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int min_dmg;
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int max_dmg;
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int64 hp_regen_rate;
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int64 hp_regen_per_second;
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int attack_delay;
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int spell_scale;
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int heal_scale;
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uint32 avoidance;
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int heroic_strikethrough;
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std::string special_abilities;
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@@ -85,9 +87,12 @@ public:
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"min_hit",
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"max_hit",
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"hp_regen",
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"hp_regen_per_second",
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"attack_delay",
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"spell_scale",
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"heal_scale",
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"avoidance",
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"heroic_strikethrough",
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"special_abilities"
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};
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