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[Feature] Add Avoidance and HP Regen Per Second too NPC Scaling. (#3050)
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@@ -1382,6 +1382,7 @@ public:
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int64 DoDamageCaps(int64 base_damage);
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int64 GetHPRegen() const;
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int64 GetHPRegenPerSecond() const;
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int64 GetManaRegen() const;
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bool CanOpenDoors() const;
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