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[Feature] Add Avoidance and HP Regen Per Second too NPC Scaling. (#3050)
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@@ -6407,6 +6407,11 @@ int64 Mob::GetHPRegen() const
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return hp_regen;
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}
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int64 Mob::GetHPRegenPerSecond() const
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{
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return hp_regen_per_second;
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}
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int64 Mob::GetManaRegen() const
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{
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return mana_regen;
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