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[Commands] Cleanup #object Command (#3722)
* [Commands] Cleanup #object Command # Notes - Cleanup messages and logic. - Introduce enum for object types. - Set ground work for object manipulation similar to door manipulation. * Update object_manipulation.cpp * Final push * Update client_packet.cpp * Update object_manipulation.cpp * Update object_manipulation.cpp * Update object.h * Update client_packet.cpp * Update client_packet.cpp * Push. * Update version.h * Update database_update_manifest.cpp * Update zone.cpp
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+25
-19
@@ -40,19 +40,24 @@ extern EntityList entity_list;
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extern WorldServer worldserver;
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// Loading object from database
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Object::Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const EQ::ItemInstance* inst)
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: respawn_timer(0), decay_timer(300000)
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Object::Object(
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uint32 id,
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uint32 type,
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uint32 icon,
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const Object_Struct &object,
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const EQ::ItemInstance *inst
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) : respawn_timer(0), decay_timer(300000)
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{
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user = nullptr;
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user = nullptr;
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last_user = nullptr;
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// Initialize members
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m_id = id;
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m_type = type;
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m_icon = icon;
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m_inst = nullptr;
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m_ground_spawn=false;
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m_id = id;
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m_type = type;
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m_icon = icon;
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m_inst = nullptr;
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m_ground_spawn = false;
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// Copy object data
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memcpy(&m_data, &object, sizeof(Object_Struct));
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if (inst) {
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@@ -61,13 +66,14 @@ Object::Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& object,
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} else {
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decay_timer.Disable();
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}
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respawn_timer.Disable();
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// Set drop_id to zero - it will be set when added to zone with SetID()
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m_data.drop_id = 0;
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m_data.size = object.size;
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m_data.tilt_x = object.tilt_x;
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m_data.tilt_y = object.tilt_y;
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m_data.size = object.size;
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m_data.tilt_x = object.tilt_x;
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m_data.tilt_y = object.tilt_y;
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FixZ();
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}
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@@ -85,7 +91,7 @@ Object::Object(const EQ::ItemInstance* inst, char* name,float max_x,float min_x,
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m_min_y=min_y;
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m_id = 0;
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m_inst = (inst) ? inst->Clone() : nullptr;
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m_type = OT_DROPPEDITEM;
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m_type = ObjectTypes::Temporary;
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m_icon = 0;
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m_ground_spawn = true;
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decay_timer.Disable();
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@@ -116,7 +122,7 @@ Object::Object(Client* client, const EQ::ItemInstance* inst)
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// Initialize members
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m_id = 0;
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m_inst = (inst) ? inst->Clone() : nullptr;
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m_type = OT_DROPPEDITEM;
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m_type = ObjectTypes::Temporary;
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m_icon = 0;
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m_ground_spawn = false;
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// Set as much struct data as we can
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@@ -179,7 +185,7 @@ Object::Object(const EQ::ItemInstance *inst, float x, float y, float z, float he
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// Initialize members
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m_id = 0;
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m_inst = (inst) ? inst->Clone() : nullptr;
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m_type = OT_DROPPEDITEM;
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m_type = ObjectTypes::Temporary;
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m_icon = 0;
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m_ground_spawn = false;
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// Set as much struct data as we can
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@@ -436,7 +442,7 @@ void Object::CreateDeSpawnPacket(EQApplicationPacket* app)
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}
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bool Object::Process(){
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if(m_type == OT_DROPPEDITEM && decay_timer.Enabled() && decay_timer.Check()) {
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if(m_type == ObjectTypes::Temporary && decay_timer.Enabled() && decay_timer.Check()) {
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// Send click to all clients (removes entity on client)
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auto outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct));
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ClickObject_Struct* click_object = (ClickObject_Struct*)outapp->pBuffer;
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@@ -497,7 +503,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
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if(m_ground_spawn) {//This is a Cool Groundspawn
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respawn_timer.Start();
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}
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if (m_type == OT_DROPPEDITEM) {
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if (m_type == ObjectTypes::Temporary) {
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bool cursordelete = false;
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bool duplicate_lore = false;
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if (m_inst && sender) {
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@@ -969,7 +975,7 @@ void Object::SetSize(float size)
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void Object::SetSolidType(uint16 solidtype)
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{
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m_data.solidtype = solidtype;
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m_data.solid_type = solidtype;
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auto app = new EQApplicationPacket();
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auto app2 = new EQApplicationPacket();
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CreateDeSpawnPacket(app);
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@@ -987,7 +993,7 @@ float Object::GetSize()
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uint16 Object::GetSolidType()
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{
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return m_data.solidtype;
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return m_data.solid_type;
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}
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const char* Object::GetModelName()
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