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[Commands] Cleanup #object Command (#3722)
* [Commands] Cleanup #object Command # Notes - Cleanup messages and logic. - Introduce enum for object types. - Set ground work for object manipulation similar to door manipulation. * Update object_manipulation.cpp * Final push * Update client_packet.cpp * Update object_manipulation.cpp * Update object_manipulation.cpp * Update object.h * Update client_packet.cpp * Update client_packet.cpp * Push. * Update version.h * Update database_update_manifest.cpp * Update zone.cpp
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@@ -2594,11 +2594,11 @@ struct BookButton_Struct
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struct Object_Struct {
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/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
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/*08*/ float size; //
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/*10*/ uint16 solidtype; //
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/*10*/ uint16 solid_type; //
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/*12*/ uint32 drop_id; // Unique object id for zone
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/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
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/*18*/ uint16 zone_instance; //
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/*20*/ uint32 unknown020; //
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/*20*/ uint32 incline; //
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/*24*/ uint32 unknown024; //
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/*28*/ float tilt_x;
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/*32*/ float tilt_y;
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