[API] Implement Zone Sidecar (#3635)

* Zone sidecar work

* Process management work

* Merge

* Sidecar work

* API config option

* Request proxy work

* Proxy headers and params

* Change port

* Remove code

* Sim work

* Sidecar work

* Update loot_simulator_controller.cpp

* Update loot_simulator_controller.cpp

* Formatting

* Post merge change

* Windows compile fix

* Update sidecar_api.cpp

* Update strings.cpp
This commit is contained in:
Chris Miles
2023-10-23 22:39:37 -05:00
committed by GitHub
parent 0bbfcf7adc
commit b027edd21e
22 changed files with 25282 additions and 127 deletions
+115 -81
View File
@@ -68,6 +68,7 @@
#ifdef _WINDOWS
#else
#include <pthread.h>
#include "../common/unix.h"
@@ -85,6 +86,8 @@ extern volatile bool is_zone_loaded;
#include "../common/events/player_event_logs.h"
#include "../common/path_manager.h"
#include "../common/database/database_update.h"
#include "zone_event_scheduler.h"
#include "zone_cli.h"
EntityList entity_list;
WorldServer worldserver;
@@ -112,17 +115,23 @@ const ZoneConfig *Config;
double frame_time = 0.0;
void Shutdown();
void UpdateWindowTitle(char* iNewTitle);
void UpdateWindowTitle(char *iNewTitle);
void CatchSignal(int sig_num);
extern void MapOpcodes();
int main(int argc, char** argv) {
int main(int argc, char **argv)
{
RegisterExecutablePlatform(ExePlatformZone);
LogSys.LoadLogSettingsDefaults();
set_exception_handler();
// silence logging if we ran a command
if (ZoneCLI::RanConsoleCommand(argc, argv)) {
LogSys.SilenceConsoleLogging();
}
path.LoadPaths();
#ifdef USE_MAP_MMFS
@@ -154,77 +163,80 @@ int main(int argc, char** argv) {
}
Config = ZoneConfig::get();
const char *zone_name;
uint32 instance_id = 0;
// static zone booting
const char *zone_name;
uint32 instance_id = 0;
std::string z_name;
if (argc == 4) {
instance_id = Strings::ToInt(argv[3]);
worldserver.SetLauncherName(argv[2]);
auto zone_port = Strings::Split(argv[1], ':');
if (!ZoneCLI::RanSidecarCommand(argc, argv)) {
if (argc == 4) {
instance_id = Strings::ToInt(argv[3]);
worldserver.SetLauncherName(argv[2]);
auto zone_port = Strings::Split(argv[1], ':');
if (!zone_port.empty()) {
z_name = zone_port[0];
if (!zone_port.empty()) {
z_name = zone_port[0];
}
if (zone_port.size() > 1) {
std::string p_name = zone_port[1];
Config->SetZonePort(Strings::ToInt(p_name));
}
worldserver.SetLaunchedName(z_name.c_str());
if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
zone_name = ".";
}
else {
zone_name = z_name.c_str();
}
}
else if (argc == 3) {
worldserver.SetLauncherName(argv[2]);
auto zone_port = Strings::Split(argv[1], ':');
if (zone_port.size() > 1) {
std::string p_name = zone_port[1];
Config->SetZonePort(Strings::ToInt(p_name));
if (!zone_port.empty()) {
z_name = zone_port[0];
}
if (zone_port.size() > 1) {
std::string p_name = zone_port[1];
Config->SetZonePort(Strings::ToInt(p_name));
}
worldserver.SetLaunchedName(z_name.c_str());
if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
zone_name = ".";
}
else {
zone_name = z_name.c_str();
}
}
else if (argc == 2) {
worldserver.SetLauncherName("NONE");
auto zone_port = Strings::Split(argv[1], ':');
worldserver.SetLaunchedName(z_name.c_str());
if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
zone_name = ".";
if (!zone_port.empty()) {
z_name = zone_port[0];
}
if (zone_port.size() > 1) {
std::string p_name = zone_port[1];
Config->SetZonePort(Strings::ToInt(p_name));
}
worldserver.SetLaunchedName(z_name.c_str());
if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
zone_name = ".";
}
else {
zone_name = z_name.c_str();
}
}
else {
zone_name = z_name.c_str();
}
}
else if (argc == 3) {
worldserver.SetLauncherName(argv[2]);
auto zone_port = Strings::Split(argv[1], ':');
if (!zone_port.empty()) {
z_name = zone_port[0];
}
if (zone_port.size() > 1) {
std::string p_name = zone_port[1];
Config->SetZonePort(Strings::ToInt(p_name));
}
worldserver.SetLaunchedName(z_name.c_str());
if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
zone_name = ".";
worldserver.SetLaunchedName(".");
worldserver.SetLauncherName("NONE");
}
else {
zone_name = z_name.c_str();
}
}
else if (argc == 2) {
worldserver.SetLauncherName("NONE");
auto zone_port = Strings::Split(argv[1], ':');
if (!zone_port.empty()) {
z_name = zone_port[0];
}
if (zone_port.size() > 1) {
std::string p_name = zone_port[1];
Config->SetZonePort(Strings::ToInt(p_name));
}
worldserver.SetLaunchedName(z_name.c_str());
if (strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
zone_name = ".";
}
else {
zone_name = z_name.c_str();
}
}
else {
zone_name = ".";
worldserver.SetLaunchedName(".");
worldserver.SetLauncherName("NONE");
}
auto mutex = new Mutex;
@@ -235,7 +247,8 @@ int main(int argc, char** argv) {
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort)) {
Config->DatabasePort
)) {
LogError("Cannot continue without a database connection");
return 1;
}
@@ -243,7 +256,7 @@ int main(int argc, char** argv) {
// Multi-tenancy: Content Database
if (!Config->ContentDbHost.empty()) {
if (!content_db.Connect(
Config->ContentDbHost.c_str() ,
Config->ContentDbHost.c_str(),
Config->ContentDbUsername.c_str(),
Config->ContentDbPassword.c_str(),
Config->ContentDbName.c_str(),
@@ -280,7 +293,12 @@ int main(int argc, char** argv) {
EQ::InitializeDynamicLookups();
}
/* Register Log System and Settings */
// command handler
if (ZoneCLI::RanConsoleCommand(argc, argv) && !ZoneCLI::RanSidecarCommand(argc, argv)) {
LogSys.EnableConsoleLogging();
ZoneCLI::CommandHandler(argc, argv);
}
LogSys.SetDatabase(&database)
->SetLogPath(path.GetLogPath())
->LoadLogDatabaseSettings()
@@ -455,6 +473,11 @@ int main(int argc, char** argv) {
worldserver.Connect();
worldserver.SetScheduler(&event_scheduler);
// sidecar command handler
if (ZoneCLI::RanConsoleCommand(argc, argv) && ZoneCLI::RanSidecarCommand(argc, argv)) {
ZoneCLI::CommandHandler(argc, argv);
}
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
#ifdef EQPROFILE
#ifdef PROFILE_DUMP_TIME
@@ -486,13 +509,13 @@ int main(int argc, char** argv) {
Timer quest_timers(100);
UpdateWindowTitle(nullptr);
std::shared_ptr<EQStreamInterface> eqss;
EQStreamInterface *eqsi;
std::unique_ptr<EQ::Net::EQStreamManager> eqsm;
std::shared_ptr<EQStreamInterface> eqss;
EQStreamInterface *eqsi;
std::unique_ptr<EQ::Net::EQStreamManager> eqsm;
std::chrono::time_point<std::chrono::system_clock> frame_prev = std::chrono::system_clock::now();
std::unique_ptr<EQ::Net::WebsocketServer> ws_server;
std::unique_ptr<EQ::Net::WebsocketServer> ws_server;
auto loop_fn = [&](EQ::Timer* t) {
auto loop_fn = [&](EQ::Timer *t) {
//Advance the timer to our current point in time
Timer::SetCurrentTime();
@@ -520,12 +543,12 @@ int main(int argc, char** argv) {
LogInfo("Starting EQ Network server on port [{}]", Config->ZonePort);
EQStreamManagerInterfaceOptions opts(Config->ZonePort, false, RuleB(Network, CompressZoneStream));
opts.daybreak_options.resend_delay_ms = RuleI(Network, ResendDelayBaseMS);
opts.daybreak_options.resend_delay_ms = RuleI(Network, ResendDelayBaseMS);
opts.daybreak_options.resend_delay_factor = RuleR(Network, ResendDelayFactor);
opts.daybreak_options.resend_delay_min = RuleI(Network, ResendDelayMinMS);
opts.daybreak_options.resend_delay_max = RuleI(Network, ResendDelayMaxMS);
opts.daybreak_options.outgoing_data_rate = RuleR(Network, ClientDataRate);
eqsm = std::make_unique<EQ::Net::EQStreamManager>(opts);
opts.daybreak_options.resend_delay_min = RuleI(Network, ResendDelayMinMS);
opts.daybreak_options.resend_delay_max = RuleI(Network, ResendDelayMaxMS);
opts.daybreak_options.outgoing_data_rate = RuleR(Network, ClientDataRate);
eqsm = std::make_unique<EQ::Net::EQStreamManager>(opts);
eqsf_open = true;
eqsm->OnNewConnection(
@@ -546,7 +569,7 @@ int main(int argc, char** argv) {
//check the stream identifier for any now-identified streams
while ((eqsi = stream_identifier.PopIdentified())) {
//now that we know what patch they are running, start up their client object
struct in_addr in;
struct in_addr in;
in.s_addr = eqsi->GetRemoteIP();
LogInfo("New client from [{}]:[{}]", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
auto client = new Client(eqsi);
@@ -558,7 +581,15 @@ int main(int argc, char** argv) {
}
else {
if (worldwasconnected && is_zone_loaded) {
entity_list.ChannelMessageFromWorld(0, 0, ChatChannel_Broadcast, 0, 0, 100, "WARNING: World server connection lost");
entity_list.ChannelMessageFromWorld(
0,
0,
ChatChannel_Broadcast,
0,
0,
100,
"WARNING: World server connection lost"
);
worldwasconnected = false;
}
}
@@ -614,8 +645,9 @@ int main(int argc, char** argv) {
safe_delete(Config);
if (zone != 0)
if (zone != 0) {
Zone::Shutdown(true);
}
//Fix for Linux world server problem.
safe_delete(task_manager);
safe_delete(npc_scale_manager);
@@ -638,7 +670,8 @@ void Shutdown()
EQ::EventLoop::Get().Shutdown();
}
void CatchSignal(int sig_num) {
void CatchSignal(int sig_num)
{
#ifdef _WINDOWS
LogInfo("Recieved signal: [{}]", sig_num);
#endif
@@ -646,7 +679,8 @@ void CatchSignal(int sig_num) {
}
/* Update Window Title with relevant information */
void UpdateWindowTitle(char* iNewTitle) {
void UpdateWindowTitle(char *iNewTitle)
{
#ifdef _WINDOWS
char tmp[500];
if (iNewTitle) {