[Feature] Update raid features (#3443)

* [RAID] Add Raid Features

[RAID] Add Raid Features

- Add delegate main assist
- Add delegate main marker
- Add target ring for main assisters.  Uses MA1, then MA2, then MA3
- Add /assist raid respecting /assist on and /assist off
- Add Raid Notes.  Functions across zones
- Add Raid XTarget functional
- Raid Leader can mark without being delegated Main Marker.  Must have the appropriate AA

* Update to new db routines

* Updated several formatting issues based on review

* Update to pp->tribute_time_remaining to avoid edge case.  Unrelated to raid updates.

* Updates to resolve comments/review.
Added a few edge case updates as well.

* Refactored to use database repositories for raid_details and raid_members.  Other updates as noted in review.

* Updated database manifest and fixed potential leak within Client::Handle_OP_AssistGroup

* Update for remaining review items

* Refactor SendAssistTarget to use struct/vector loop

* Have IsAssister use range based for loop and return bool

* General cleanup

* Simplify SendRaidAssistTarget to use struct / vector

* Formatting in Handle_OP_RaidDelegateAbility

* Format SendRemoveRaidXTargets and clean up error statements

* Format SendRemoveAllRaidXTargets

* Formatting

* Default return FindNextRaidDelegateSlot to -1

* Change fields to marked_npc_1/2/3 (missing last underscore)

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Mitch Freeman
2023-07-13 00:04:50 -03:00
committed by GitHub
parent 50ce99ce3e
commit b01486d767
24 changed files with 1322 additions and 88 deletions
+7 -3
View File
@@ -4105,7 +4105,9 @@ struct UpdateLeadershipAA_Struct {
enum
{
GroupLeadershipAbility_MarkNPC = 0
GroupLeadershipAbility_MarkNPC = 0,
RaidLeadershipAbility_MarkNPC = 16,
RaidLeadershipAbility_MainAssist = 19
};
struct DoGroupLeadershipAbility_Struct
@@ -4149,8 +4151,10 @@ struct InspectBuffs_Struct {
struct RaidGeneral_Struct {
/*00*/ uint32 action; //=10
/*04*/ char player_name[64]; //should both be the player's name
/*64*/ char leader_name[64];
/*132*/ uint32 parameter;
/*68*/ uint32 unknown1;
/*72*/ char leader_name[64];
/*136*/ uint32 parameter;
/*200*/ char note[64];
};
struct RaidAddMember_Struct {