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bug fix for push while rooted (#1949)
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@ -1059,6 +1059,7 @@ public:
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inline const bool IsRoamer() const { return roamer; }
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inline const bool IsRoamer() const { return roamer; }
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inline const int GetWanderType() const { return wandertype; }
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inline const int GetWanderType() const { return wandertype; }
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inline const bool IsRooted() const { return rooted || permarooted; }
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inline const bool IsRooted() const { return rooted || permarooted; }
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inline const bool IsPermaRooted() const { return permarooted; }
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int GetSnaredAmount();
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int GetSnaredAmount();
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inline const bool IsPseudoRooted() const { return pseudo_rooted; }
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inline const bool IsPseudoRooted() const { return pseudo_rooted; }
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inline void SetPseudoRoot(bool prState) { pseudo_rooted = prState; }
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inline void SetPseudoRoot(bool prState) { pseudo_rooted = prState; }
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@ -4235,7 +4235,7 @@ bool Mob::SpellOnTarget(uint16 spell_id, Mob *spelltar, int reflect_effectivenes
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spelltar->CastToClient()->cheat_manager.SetExemptStatus(KnockBack, true);
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spelltar->CastToClient()->cheat_manager.SetExemptStatus(KnockBack, true);
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}
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}
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}
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}
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else if (RuleB(Spells, NPCSpellPush) && !permarooted && !IsPseudoRooted() && spelltar->ForcedMovement == 0) {
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else if (RuleB(Spells, NPCSpellPush) && !spelltar->IsPermaRooted() && !spelltar->IsPseudoRooted() && spelltar->ForcedMovement == 0) {
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spelltar->m_Delta.x += action->force * g_Math.FastSin(action->hit_heading);
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spelltar->m_Delta.x += action->force * g_Math.FastSin(action->hit_heading);
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spelltar->m_Delta.y += action->force * g_Math.FastCos(action->hit_heading);
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spelltar->m_Delta.y += action->force * g_Math.FastCos(action->hit_heading);
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spelltar->m_Delta.z += action->hit_pitch;
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spelltar->m_Delta.z += action->hit_pitch;
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