Logs::Spells to LogSpells

This commit is contained in:
Akkadius
2019-09-02 03:26:44 -05:00
parent b83c0f8bf9
commit af4c630ede
14 changed files with 220 additions and 227 deletions
+6 -12
View File
@@ -3054,16 +3054,14 @@ int32 Mob::ReduceDamage(int32 damage)
int damage_to_reduce = damage * spellbonuses.MeleeThresholdGuard[0] / 100;
if (damage_to_reduce >= buffs[slot].melee_rune)
{
Log(Logs::Detail, Logs::Spells, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
" damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune);
LogSpells("Mob::ReduceDamage SE_MeleeThresholdGuard [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].melee_rune);
damage -= buffs[slot].melee_rune;
if (!TryFadeEffect(slot))
BuffFadeBySlot(slot);
}
else
{
Log(Logs::Detail, Logs::Spells, "Mob::ReduceDamage SE_MeleeThresholdGuard %d damage negated, %d"
" damage remaining.", damage_to_reduce, buffs[slot].melee_rune);
LogSpells("Mob::ReduceDamage SE_MeleeThresholdGuard [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].melee_rune);
buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
damage -= damage_to_reduce;
}
@@ -3081,16 +3079,14 @@ int32 Mob::ReduceDamage(int32 damage)
if (spellbonuses.MitigateMeleeRune[3] && (damage_to_reduce >= buffs[slot].melee_rune))
{
Log(Logs::Detail, Logs::Spells, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
" damage remaining, fading buff.", damage_to_reduce, buffs[slot].melee_rune);
LogSpells("Mob::ReduceDamage SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].melee_rune);
damage -= buffs[slot].melee_rune;
if (!TryFadeEffect(slot))
BuffFadeBySlot(slot);
}
else
{
Log(Logs::Detail, Logs::Spells, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
" damage remaining.", damage_to_reduce, buffs[slot].melee_rune);
LogSpells("Mob::ReduceDamage SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].melee_rune);
if (spellbonuses.MitigateMeleeRune[3])
buffs[slot].melee_rune = (buffs[slot].melee_rune - damage_to_reduce);
@@ -3207,16 +3203,14 @@ int32 Mob::AffectMagicalDamage(int32 damage, uint16 spell_id, const bool iBuffTi
if (spellbonuses.MitigateSpellRune[3] && (damage_to_reduce >= buffs[slot].magic_rune))
{
Log(Logs::Detail, Logs::Spells, "Mob::ReduceDamage SE_MitigateSpellDamage %d damage negated, %d"
" damage remaining, fading buff.", damage_to_reduce, buffs[slot].magic_rune);
LogSpells("Mob::ReduceDamage SE_MitigateSpellDamage [{}] damage negated, [{}] damage remaining, fading buff", damage_to_reduce, buffs[slot].magic_rune);
damage -= buffs[slot].magic_rune;
if (!TryFadeEffect(slot))
BuffFadeBySlot(slot);
}
else
{
Log(Logs::Detail, Logs::Spells, "Mob::ReduceDamage SE_MitigateMeleeDamage %d damage negated, %d"
" damage remaining.", damage_to_reduce, buffs[slot].magic_rune);
LogSpells("Mob::ReduceDamage SE_MitigateMeleeDamage [{}] damage negated, [{}] damage remaining", damage_to_reduce, buffs[slot].magic_rune);
if (spellbonuses.MitigateSpellRune[3])
buffs[slot].magic_rune = (buffs[slot].magic_rune - damage_to_reduce);