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Some loginserver refactoring
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@@ -145,7 +145,7 @@ bool LoginServer::Process() {
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break;
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}
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case ServerOP_LSClientAuth: {
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ServerLSClientAuth* slsca = (ServerLSClientAuth*) pack->pBuffer;
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ClientAuth_Struct* slsca = (ClientAuth_Struct*) pack->pBuffer;
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if (RuleI(World, AccountSessionLimit) >= 0) {
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// Enforce the limit on the number of characters on the same account that can be
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