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Some loginserver refactoring
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@@ -86,7 +86,7 @@ public:
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/**
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* Gets whether the server is authorized to show up on the server list or not.
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*/
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bool IsAuthorized() const { return authorized; }
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bool IsAuthorized() const { return is_server_authorized; }
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/**
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* Gets the local ip of the server.
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@@ -106,7 +106,7 @@ public:
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/**
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* Gets the status of the server.
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*/
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int GetStatus() const { return status; }
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int GetStatus() const { return server_status; }
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/**
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* Gets the number of zones online on the server.
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@@ -138,7 +138,7 @@ private:
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EmuTCPConnection *connection;
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unsigned int zones_booted;
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unsigned int players_online;
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int status;
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int server_status;
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unsigned int runtime_id;
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unsigned int server_list_id;
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unsigned int server_type;
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@@ -151,9 +151,9 @@ private:
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std::string local_ip;
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std::string protocol;
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std::string version;
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bool authorized;
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bool logged_in;
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bool trusted;
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bool is_server_authorized;
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bool is_server_logged_in;
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bool is_server_trusted;
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};
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#endif
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