mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-16 13:58:22 +00:00
Some loginserver refactoring
This commit is contained in:
@@ -28,19 +28,18 @@ WorldServer::WorldServer(EmuTCPConnection *c)
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connection = c;
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zones_booted = 0;
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players_online = 0;
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status = 0;
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server_status = 0;
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runtime_id = 0;
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server_list_id = 0;
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server_type = 0;
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authorized = false;
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trusted = false;
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logged_in = false;
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is_server_authorized = false;
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is_server_trusted = false;
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is_server_logged_in = false;
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}
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WorldServer::~WorldServer()
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{
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if(connection)
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{
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if(connection) {
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connection->Free();
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}
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}
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@@ -49,12 +48,12 @@ void WorldServer::Reset()
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{
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zones_booted = 0;
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players_online = 0;
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status = 0;
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server_status = 0;
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runtime_id;
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server_list_id = 0;
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server_type = 0;
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authorized = false;
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logged_in = false;
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is_server_authorized = false;
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is_server_logged_in = false;
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}
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bool WorldServer::Process()
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@@ -142,7 +141,7 @@ bool WorldServer::Process()
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UsertoWorldResponse_Struct *utwr = (UsertoWorldResponse_Struct*)app->pBuffer;
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server_log->Log(log_client, "Trying to find client with user id of %u.", utwr->lsaccountid);
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Client *c = server.CM->GetClient(utwr->lsaccountid);
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Client *c = server.client_manager->GetClient(utwr->lsaccountid);
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if(c)
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{
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server_log->Log(log_client, "Found client with user id of %u and account name of %s.", utwr->lsaccountid, c->GetAccountName().c_str());
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@@ -210,7 +209,7 @@ bool WorldServer::Process()
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server_log->Log(log_network_trace, "ServerOP_LSAccountUpdate packet received from: %s", short_name.c_str());
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ServerLSAccountUpdate_Struct *lsau = (ServerLSAccountUpdate_Struct*)app->pBuffer;
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if(trusted)
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if(is_server_trusted)
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{
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server_log->Log(log_network_trace, "ServerOP_LSAccountUpdate update processed for: %s", lsau->useraccount);
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string name;
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@@ -237,7 +236,7 @@ bool WorldServer::Process()
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void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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{
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if(logged_in)
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if(is_server_logged_in)
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{
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server_log->Log(log_network_error, "WorldServer::Handle_NewLSInfo called but the login server was already marked as logged in, aborting.");
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return;
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@@ -344,11 +343,11 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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}
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server_type = i->servertype;
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logged_in = true;
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is_server_logged_in = true;
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if(server.options.IsRejectingDuplicateServers())
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{
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if(server.SM->ServerExists(long_name, short_name, this))
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if(server.server_manager->ServerExists(long_name, short_name, this))
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{
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server_log->Log(log_world_error, "World tried to login but there already exists a server that has that name.");
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return;
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@@ -356,10 +355,10 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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}
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else
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{
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if(server.SM->ServerExists(long_name, short_name, this))
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if(server.server_manager->ServerExists(long_name, short_name, this))
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{
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server_log->Log(log_world_error, "World tried to login but there already exists a server that has that name.");
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server.SM->DestroyServerByName(long_name, short_name, this);
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server.server_manager->DestroyServerByName(long_name, short_name, this);
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}
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}
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@@ -380,7 +379,7 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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{
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server_log->Log(log_world, "Server %s(%s) successfully logged into account that had no user/password requirement.",
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long_name.c_str(), short_name.c_str());
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authorized = true;
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is_server_authorized = true;
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SetRuntimeID(s_id);
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server_list_id = s_list_type;
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desc = s_desc;
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@@ -389,89 +388,90 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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{
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server_log->Log(log_world, "Server %s(%s) successfully logged in.",
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long_name.c_str(), short_name.c_str());
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authorized = true;
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is_server_authorized = true;
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SetRuntimeID(s_id);
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server_list_id = s_list_type;
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desc = s_desc;
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if(s_trusted)
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{
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if(s_trusted) {
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server_log->Log(log_network_trace, "ServerOP_LSAccountUpdate sent to world");
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trusted = true;
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is_server_trusted = true;
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ServerPacket *outapp = new ServerPacket(ServerOP_LSAccountUpdate, 0);
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connection->SendPacket(outapp);
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}
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}
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else
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{
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else {
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server_log->Log(log_world, "Server %s(%s) attempted to log in but account and password did not match the entry in the database, and only"
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" registered servers are allowed.", long_name.c_str(), short_name.c_str());
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return;
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}
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}
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else
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{
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else {
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server_log->Log(log_world, "Server %s(%s) attempted to log in but database couldn't find an entry and only registered servers are allowed.",
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long_name.c_str(), short_name.c_str());
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return;
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}
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}
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else
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{
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else {
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server_log->Log(log_world, "Server %s(%s) did not attempt to log in but only registered servers are allowed.",
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long_name.c_str(), short_name.c_str());
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return;
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}
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}
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else
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{
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unsigned int s_id = 0;
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unsigned int s_list_type = 0;
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unsigned int s_trusted = 0;
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string s_desc;
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string s_list_desc;
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string s_acct_name;
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string s_acct_pass;
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if(server.db->GetWorldRegistration(long_name, short_name, s_id, s_desc, s_list_type, s_trusted, s_list_desc, s_acct_name, s_acct_pass))
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else {
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unsigned int server_id = 0;
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unsigned int server_list_type = 0;
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unsigned int is_server_trusted = 0;
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string server_description;
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string server_list_description;
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string server_account_name;
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string server_account_password;
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if(server.db->GetWorldRegistration(
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long_name,
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short_name,
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server_id,
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server_description,
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server_list_type,
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is_server_trusted,
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server_list_description,
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server_account_name,
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server_account_password))
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{
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if(account_name.size() > 0 && account_password.size() > 0)
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{
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if(s_acct_name.compare(account_name) == 0 && s_acct_pass.compare(account_password) == 0)
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{
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if(account_name.size() > 0 && account_password.size() > 0) {
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if(server_account_name.compare(account_name) == 0 && server_account_password.compare(account_password) == 0) {
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server_log->Log(log_world, "Server %s(%s) successfully logged in.",
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long_name.c_str(), short_name.c_str());
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authorized = true;
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SetRuntimeID(s_id);
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server_list_id = s_list_type;
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desc = s_desc;
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if(s_trusted)
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{
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is_server_authorized = true;
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SetRuntimeID(server_id);
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server_list_id = server_list_type;
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desc = server_description;
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if(is_server_trusted) {
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server_log->Log(log_network_trace, "ServerOP_LSAccountUpdate sent to world");
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trusted = true;
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is_server_trusted = true;
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ServerPacket *outapp = new ServerPacket(ServerOP_LSAccountUpdate, 0);
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connection->SendPacket(outapp);
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}
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}
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else
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{
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else {
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// this is the first of two cases where we should deny access even if unregistered is allowed
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server_log->Log(log_world, "Server %s(%s) attempted to log in but account and password did not match the entry in the database.",
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long_name.c_str(), short_name.c_str());
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}
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}
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else
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{
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if(s_acct_name.size() > 0 || s_acct_pass.size() > 0)
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{
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else {
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if(server_account_name.size() > 0 || server_account_password.size() > 0) {
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// this is the second of two cases where we should deny access even if unregistered is allowed
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server_log->Log(log_world, "Server %s(%s) did not attempt to log in but this server requires a password.",
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long_name.c_str(), short_name.c_str());
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}
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else
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{
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else {
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server_log->Log(log_world, "Server %s(%s) did not attempt to log in but unregistered servers are allowed.",
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long_name.c_str(), short_name.c_str());
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authorized = true;
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SetRuntimeID(s_id);
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is_server_authorized = true;
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SetRuntimeID(server_id);
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server_list_id = 3;
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}
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}
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@@ -480,10 +480,9 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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{
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server_log->Log(log_world, "Server %s(%s) attempted to log in but database couldn't find an entry but unregistered servers are allowed.",
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long_name.c_str(), short_name.c_str());
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if(server.db->CreateWorldRegistration(long_name, short_name, s_id))
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{
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authorized = true;
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SetRuntimeID(s_id);
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if(server.db->CreateWorldRegistration(long_name, short_name, server_id)) {
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is_server_authorized = true;
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SetRuntimeID(server_id);
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server_list_id = 3;
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}
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}
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@@ -493,9 +492,9 @@ void WorldServer::Handle_NewLSInfo(ServerNewLSInfo_Struct* i)
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in.s_addr = connection->GetrIP();
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server.db->UpdateWorldRegistration(GetRuntimeID(), long_name, string(inet_ntoa(in)));
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if(authorized)
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if(is_server_authorized)
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{
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server.CM->UpdateServerList();
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server.client_manager->UpdateServerList();
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}
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}
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@@ -503,43 +502,40 @@ void WorldServer::Handle_LSStatus(ServerLSStatus_Struct *s)
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{
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players_online = s->num_players;
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zones_booted = s->num_zones;
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status = s->status;
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server_status = s->status;
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}
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void WorldServer::SendClientAuth(unsigned int ip, string account, string key, unsigned int account_id)
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{
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ServerPacket *outapp = new ServerPacket(ServerOP_LSClientAuth, sizeof(ServerLSClientAuth));
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ServerLSClientAuth* slsca = (ServerLSClientAuth*)outapp->pBuffer;
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ServerPacket *outapp = new ServerPacket(ServerOP_LSClientAuth, sizeof(ClientAuth_Struct));
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ClientAuth_Struct* client_auth = (ClientAuth_Struct*)outapp->pBuffer;
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slsca->lsaccount_id = account_id;
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strncpy(slsca->name, account.c_str(), account.size() > 30 ? 30 : account.size());
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strncpy(slsca->key, key.c_str(), 10);
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slsca->lsadmin = 0;
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slsca->worldadmin = 0;
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slsca->ip = ip;
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client_auth->lsaccount_id = account_id;
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strncpy(client_auth->name, account.c_str(), account.size() > 30 ? 30 : account.size());
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strncpy(client_auth->key, key.c_str(), 10);
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client_auth->lsadmin = 0;
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client_auth->worldadmin = 0;
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client_auth->ip = ip;
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in_addr in;
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in.s_addr = ip;connection->GetrIP();
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in.s_addr = ip; connection->GetrIP();
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string client_address(inet_ntoa(in));
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in.s_addr = connection->GetrIP();
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string world_address(inet_ntoa(in));
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if(client_address.compare(world_address) == 0)
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{
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slsca->local = 1;
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if (client_address.compare(world_address) == 0) {
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client_auth->local = 1;
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}
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else if(client_address.find(server.options.GetLocalNetwork()) != string::npos)
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{
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slsca->local = 1;
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else if (client_address.find(server.options.GetLocalNetwork()) != string::npos) {
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client_auth->local = 1;
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}
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else
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{
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slsca->local = 0;
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else {
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client_auth->local = 0;
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}
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connection->SendPacket(outapp);
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if(server.options.IsDumpInPacketsOn())
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if (server.options.IsDumpInPacketsOn())
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{
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DumpPacket(outapp);
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}
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