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Some loginserver refactoring
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@@ -523,7 +523,7 @@ struct ServerLSPlayerZoneChange_Struct {
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uint32 from; // 0 = world
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uint32 to; // 0 = world
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};
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struct ServerLSClientAuth {
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struct ClientAuth_Struct {
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uint32 lsaccount_id; // ID# in login server's db
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char name[30]; // username in login server's db
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char key[30]; // the Key the client will present
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