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https://github.com/EQEmu/Server.git
synced 2026-06-11 03:31:08 +00:00
[Cleanup] Cleanup classes.cpp/classes.h (#3752)
* [Cleanup] Cleanup classes.cpp/classes.h # Notes - Remove unused methods and cleanup logic. * Update classes.cpp * Final push.
This commit is contained in:
+129
-135
@@ -983,33 +983,33 @@ int64 Mob::GetSpellHPBonuses() {
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char Mob::GetCasterClass() const {
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switch(class_)
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{
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case CLERIC:
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case PALADIN:
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case RANGER:
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case DRUID:
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case SHAMAN:
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case BEASTLORD:
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case CLERICGM:
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case PALADINGM:
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case RANGERGM:
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case DRUIDGM:
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case SHAMANGM:
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case BEASTLORDGM:
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case Class::Cleric:
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case Class::Paladin:
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case Class::Ranger:
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case Class::Druid:
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case Class::Shaman:
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case Class::Beastlord:
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case Class::ClericGM:
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case Class::PaladinGM:
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case Class::RangerGM:
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case Class::DruidGM:
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case Class::ShamanGM:
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case Class::BeastlordGM:
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return 'W';
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break;
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case SHADOWKNIGHT:
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case BARD:
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case NECROMANCER:
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case WIZARD:
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case MAGICIAN:
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case ENCHANTER:
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case SHADOWKNIGHTGM:
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case BARDGM:
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case NECROMANCERGM:
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case WIZARDGM:
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case MAGICIANGM:
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case ENCHANTERGM:
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case Class::ShadowKnight:
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case Class::Bard:
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case Class::Necromancer:
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case Class::Wizard:
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case Class::Magician:
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case Class::Enchanter:
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case Class::ShadowKnightGM:
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case Class::BardGM:
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case Class::NecromancerGM:
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case Class::WizardGM:
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case Class::MagicianGM:
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case Class::EnchanterGM:
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return 'I';
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break;
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@@ -1022,42 +1022,42 @@ char Mob::GetCasterClass() const {
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uint8 Mob::GetArchetype() const {
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switch(class_)
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{
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case PALADIN:
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case RANGER:
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case SHADOWKNIGHT:
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case BARD:
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case BEASTLORD:
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case PALADINGM:
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case RANGERGM:
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case SHADOWKNIGHTGM:
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case BARDGM:
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case BEASTLORDGM:
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case Class::Paladin:
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case Class::Ranger:
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case Class::ShadowKnight:
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case Class::Bard:
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case Class::Beastlord:
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case Class::PaladinGM:
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case Class::RangerGM:
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case Class::ShadowKnightGM:
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case Class::BardGM:
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case Class::BeastlordGM:
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return ARCHETYPE_HYBRID;
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break;
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case CLERIC:
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case DRUID:
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case SHAMAN:
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case NECROMANCER:
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case WIZARD:
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case MAGICIAN:
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case ENCHANTER:
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case CLERICGM:
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case DRUIDGM:
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case SHAMANGM:
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case NECROMANCERGM:
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case WIZARDGM:
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case MAGICIANGM:
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case ENCHANTERGM:
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case Class::Cleric:
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case Class::Druid:
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case Class::Shaman:
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case Class::Necromancer:
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case Class::Wizard:
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case Class::Magician:
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case Class::Enchanter:
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case Class::ClericGM:
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case Class::DruidGM:
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case Class::ShamanGM:
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case Class::NecromancerGM:
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case Class::WizardGM:
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case Class::MagicianGM:
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case Class::EnchanterGM:
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return ARCHETYPE_CASTER;
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break;
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case WARRIOR:
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case MONK:
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case ROGUE:
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case BERSERKER:
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case WARRIORGM:
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case MONKGM:
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case ROGUEGM:
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case BERSERKERGM:
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case Class::Warrior:
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case Class::Monk:
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case Class::Rogue:
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case Class::Berserker:
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case Class::WarriorGM:
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case Class::MonkGM:
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case Class::RogueGM:
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case Class::BerserkerGM:
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return ARCHETYPE_MELEE;
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break;
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default:
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@@ -1069,73 +1069,73 @@ uint8 Mob::GetArchetype() const {
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void Mob::SetSpawnLastNameByClass(NewSpawn_Struct* ns)
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{
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switch (ns->spawn.class_) {
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case TRIBUTE_MASTER:
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case Class::TributeMaster:
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strcpy(ns->spawn.lastName, "Tribute Master");
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break;
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case GUILD_TRIBUTE_MASTER:
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case Class::GuildTributeMaster:
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strcpy(ns->spawn.lastName, "Guild Tribute Master");
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break;
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case GUILD_BANKER:
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case Class::GuildBanker:
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strcpy(ns->spawn.lastName, "Guild Banker");
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break;
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case ADVENTURE_RECRUITER:
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case Class::AdventureRecruiter:
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strcpy(ns->spawn.lastName, "Adventure Recruiter");
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break;
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case ADVENTURE_MERCHANT:
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case Class::AdventureMerchant:
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strcpy(ns->spawn.lastName, "Adventure Merchant");
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break;
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case BANKER:
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case Class::Banker:
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strcpy(ns->spawn.lastName, "Banker");
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break;
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case WARRIORGM:
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case Class::WarriorGM:
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strcpy(ns->spawn.lastName, "Warrior Guildmaster");
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break;
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case CLERICGM:
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case Class::ClericGM:
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strcpy(ns->spawn.lastName, "Cleric Guildmaster");
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break;
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case PALADINGM:
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case Class::PaladinGM:
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strcpy(ns->spawn.lastName, "Paladin Guildmaster");
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break;
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case RANGERGM:
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case Class::RangerGM:
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strcpy(ns->spawn.lastName, "Ranger Guildmaster");
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break;
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case SHADOWKNIGHTGM:
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case Class::ShadowKnightGM:
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strcpy(ns->spawn.lastName, "Shadow Knight Guildmaster");
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break;
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case DRUIDGM:
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case Class::DruidGM:
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strcpy(ns->spawn.lastName, "Druid Guildmaster");
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break;
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case MONKGM:
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case Class::MonkGM:
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strcpy(ns->spawn.lastName, "Monk Guildmaster");
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break;
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case BARDGM:
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case Class::BardGM:
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strcpy(ns->spawn.lastName, "Bard Guildmaster");
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break;
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case ROGUEGM:
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case Class::RogueGM:
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strcpy(ns->spawn.lastName, "Rogue Guildmaster");
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break;
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case SHAMANGM:
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case Class::ShamanGM:
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strcpy(ns->spawn.lastName, "Shaman Guildmaster");
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break;
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case NECROMANCERGM:
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case Class::NecromancerGM:
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strcpy(ns->spawn.lastName, "Necromancer Guildmaster");
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break;
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case WIZARDGM:
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case Class::WizardGM:
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strcpy(ns->spawn.lastName, "Wizard Guildmaster");
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break;
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case MAGICIANGM:
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case Class::MagicianGM:
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strcpy(ns->spawn.lastName, "Magician Guildmaster");
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break;
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case ENCHANTERGM:
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case Class::EnchanterGM:
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strcpy(ns->spawn.lastName, "Enchanter Guildmaster");
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break;
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case BEASTLORDGM:
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case Class::BeastlordGM:
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strcpy(ns->spawn.lastName, "Beastlord Guildmaster");
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break;
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case BERSERKERGM:
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case Class::BerserkerGM:
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strcpy(ns->spawn.lastName, "Berserker Guildmaster");
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break;
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case MERCENARY_MASTER:
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case Class::MercenaryLiaison:
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strcpy(ns->spawn.lastName, "Mercenary Liaison");
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break;
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default:
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@@ -1346,8 +1346,8 @@ void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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}
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if (RuleB(Character, AllowCrossClassTrainers) && ForWho) {
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if (ns->spawn.class_ >= WARRIORGM && ns->spawn.class_ <= BERSERKERGM) {
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int trainer_class = WARRIORGM + (ForWho->GetClass() - 1);
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if (ns->spawn.class_ >= Class::WarriorGM && ns->spawn.class_ <= Class::BerserkerGM) {
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int trainer_class = Class::WarriorGM + (ForWho->GetClass() - 1);
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ns->spawn.class_ = trainer_class;
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}
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}
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@@ -2118,7 +2118,7 @@ void Mob::SendStatsWindow(Client* c, bool use_window)
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std::string bard_info;
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if (GetClass() == BARD) {
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if (GetClass() == Class::Bard) {
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const auto brass_mod = IsBot() ? CastToBot()->GetBrassMod() : CastToClient()->GetBrassMod();
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const auto perc_mod = IsBot() ? CastToBot()->GetPercMod() : CastToClient()->GetPercMod();
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const auto sing_mod = IsBot() ? CastToBot()->GetSingMod() : CastToClient()->GetSingMod();
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@@ -2419,7 +2419,7 @@ void Mob::SendStatsWindow(Client* c, bool use_window)
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}
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// Bard Modifiers
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if (GetClass() == BARD) {
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if (GetClass() == Class::Bard) {
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final_string += bard_info + DialogueWindow::Break(1);
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}
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@@ -2688,7 +2688,7 @@ void Mob::SendStatsWindow(Client* c, bool use_window)
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);
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}
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if (GetClass() == BARD) {
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if (GetClass() == Class::Bard) {
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const auto brass_mod = IsBot() ? CastToBot()->GetBrassMod() : CastToClient()->GetBrassMod();
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const auto perc_mod = IsBot() ? CastToBot()->GetPercMod() : CastToClient()->GetPercMod();
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const auto sing_mod = IsBot() ? CastToBot()->GetSingMod() : CastToClient()->GetSingMod();
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@@ -4531,7 +4531,7 @@ bool Mob::CanThisClassDualWield(void) const {
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// Dual-Wielding Empty Fists
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if(!pinst && !sinst)
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if(class_ != MONK && class_ != MONKGM && class_ != BEASTLORD && class_ != BEASTLORDGM)
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if(class_ != Class::Monk && class_ != Class::MonkGM && class_ != Class::Beastlord && class_ != Class::BeastlordGM)
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return false;
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return true;
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@@ -4564,24 +4564,24 @@ bool Mob::IsWarriorClass(void) const
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{
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switch(GetClass())
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{
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case WARRIOR:
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case WARRIORGM:
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case ROGUE:
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case ROGUEGM:
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case MONK:
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case MONKGM:
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case PALADIN:
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case PALADINGM:
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case SHADOWKNIGHT:
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case SHADOWKNIGHTGM:
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case RANGER:
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case RANGERGM:
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case BEASTLORD:
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case BEASTLORDGM:
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case BERSERKER:
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case BERSERKERGM:
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case BARD:
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case BARDGM:
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case Class::Warrior:
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case Class::WarriorGM:
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case Class::Rogue:
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case Class::RogueGM:
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case Class::Monk:
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case Class::MonkGM:
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case Class::Paladin:
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case Class::PaladinGM:
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case Class::ShadowKnight:
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case Class::ShadowKnightGM:
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case Class::Ranger:
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case Class::RangerGM:
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case Class::Beastlord:
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case Class::BeastlordGM:
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case Class::Berserker:
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case Class::BerserkerGM:
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case Class::Bard:
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case Class::BardGM:
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{
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return true;
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}
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@@ -5185,7 +5185,7 @@ int32 Mob::GetActSpellCasttime(uint16 spell_id, int32 casttime)
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int32 cast_reducer_no_limit = GetFocusEffect(focusFcCastTimeMod2, spell_id);
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if (level > 50 && casttime >= 3000 && !spells[spell_id].good_effect &&
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(GetClass() == RANGER || GetClass() == SHADOWKNIGHT || GetClass() == PALADIN || GetClass() == BEASTLORD)) {
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(GetClass() == Class::Ranger || GetClass() == Class::ShadowKnight || GetClass() == Class::Paladin || GetClass() == Class::Beastlord)) {
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int level_mod = std::min(15, GetLevel() - 50);
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cast_reducer += level_mod * 3;
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}
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@@ -7520,29 +7520,23 @@ int32 Mob::GetSpellStat(uint32 spell_id, const char *identifier, uint8 slot)
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bool Mob::CanClassEquipItem(uint32 item_id)
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{
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const EQ::ItemData* itm = nullptr;
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itm = database.GetItem(item_id);
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if (!itm) {
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const auto *item = database.GetItem(item_id);
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if (!item) {
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return false;
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}
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auto item_classes = itm->Classes;
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if(item_classes == PLAYER_CLASS_ALL_MASK) {
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const uint16 item_classes = item->Classes;
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if (item_classes == Class::ALL_CLASSES_BITMASK) {
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return true;
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}
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auto class_id = GetClass();
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if (class_id > BERSERKER) {
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const uint8 class_id = GetClass();
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if (!IsPlayerClass(class_id)) {
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return false;
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}
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int class_bitmask = GetPlayerClassBit(class_id);
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if(!(item_classes & class_bitmask)) {
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return false;
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} else {
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return true;
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}
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const uint16 class_bitmask = GetPlayerClassBit(class_id);
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return (item_classes & class_bitmask);
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}
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bool Mob::CanRaceEquipItem(uint32 item_id)
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@@ -8264,37 +8258,37 @@ std::string Mob::GetRacePlural()
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std::string Mob::GetClassPlural()
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{
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switch (GetClass()) {
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case WARRIOR:
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case Class::Warrior:
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return "Warriors";
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case CLERIC:
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case Class::Cleric:
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return "Clerics";
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case PALADIN:
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case Class::Paladin:
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return "Paladins";
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case RANGER:
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case Class::Ranger:
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return "Rangers";
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case SHADOWKNIGHT:
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return "Shadowknights";
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case DRUID:
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case Class::ShadowKnight:
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return fmt::format("{}s", shadow_knight_class_name);
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case Class::Druid:
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return "Druids";
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case MONK:
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case Class::Monk:
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return "Monks";
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case BARD:
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case Class::Bard:
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return "Bards";
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case ROGUE:
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case Class::Rogue:
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return "Rogues";
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case SHAMAN:
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case Class::Shaman:
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return "Shamans";
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case NECROMANCER:
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case Class::Necromancer:
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return "Necromancers";
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case WIZARD:
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case Class::Wizard:
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return "Wizards";
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case MAGICIAN:
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case Class::Magician:
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return "Magicians";
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case ENCHANTER:
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case Class::Enchanter:
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return "Enchanters";
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case BEASTLORD:
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case Class::Beastlord:
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return "Beastlords";
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case BERSERKER:
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case Class::Berserker:
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return "Berserkers";
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default:
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return "Classes";
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