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[Cleanup] Cleanup classes.cpp/classes.h (#3752)
* [Cleanup] Cleanup classes.cpp/classes.h # Notes - Remove unused methods and cleanup logic. * Update classes.cpp * Final push.
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+9
-9
@@ -128,8 +128,8 @@ uint64 Client::CalcEXP(uint8 consider_level, bool ignore_modifiers) {
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if (RuleB(Character, UseRaceClassExpBonuses)) {
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if (
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GetClass() == WARRIOR ||
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GetClass() == ROGUE ||
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GetClass() == Class::Warrior ||
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GetClass() == Class::Rogue ||
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GetBaseRace() == HALFLING
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) {
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total_modifier *= 1.05;
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@@ -295,7 +295,7 @@ void Client::CalculateStandardAAExp(uint64 &add_aaxp, uint8 conlevel, bool resex
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aatotalmod *= 1.05;
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}
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if (GetClass() == ROGUE || GetClass() == WARRIOR) {
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if (GetClass() == Class::Rogue || GetClass() == Class::Warrior) {
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aatotalmod *= 1.05;
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}
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}
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@@ -443,7 +443,7 @@ void Client::CalculateExp(uint64 in_add_exp, uint64 &add_exp, uint64 &add_aaxp,
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totalmod *= 1.05;
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}
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if (GetClass() == ROGUE || GetClass() == WARRIOR) {
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if (GetClass() == Class::Rogue || GetClass() == Class::Warrior) {
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totalmod *= 1.05;
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}
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}
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@@ -1051,15 +1051,15 @@ uint32 Client::GetEXPForLevel(uint16 check_level)
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if(RuleB(Character,UseOldClassExpPenalties))
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{
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float classmod = 1.0;
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if(GetClass() == PALADIN || GetClass() == SHADOWKNIGHT || GetClass() == RANGER || GetClass() == BARD) {
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if(GetClass() == Class::Paladin || GetClass() == Class::ShadowKnight || GetClass() == Class::Ranger || GetClass() == Class::Bard) {
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classmod = 1.4;
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} else if(GetClass() == MONK) {
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} else if(GetClass() == Class::Monk) {
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classmod = 1.2;
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} else if(GetClass() == WIZARD || GetClass() == ENCHANTER || GetClass() == MAGICIAN || GetClass() == NECROMANCER) {
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} else if(GetClass() == Class::Wizard || GetClass() == Class::Enchanter || GetClass() == Class::Magician || GetClass() == Class::Necromancer) {
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classmod = 1.1;
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} else if(GetClass() == ROGUE) {
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} else if(GetClass() == Class::Rogue) {
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classmod = 0.91;
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} else if(GetClass() == WARRIOR) {
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} else if(GetClass() == Class::Warrior) {
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classmod = 0.9;
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}
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