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[Cleanup] Cleanup classes.cpp/classes.h (#3752)
* [Cleanup] Cleanup classes.cpp/classes.h # Notes - Remove unused methods and cleanup logic. * Update classes.cpp * Final push.
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+5
-5
@@ -4918,7 +4918,7 @@ void EntityList::ZoneWho(Client *c, Who_All_Struct *Who)
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FormatMSGID = 5024; // 5024 %T1[ANONYMOUS] %2 %3
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else if (ClientEntry->GetAnon() == 2)
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FormatMSGID = 5023; // 5023 %T1[ANONYMOUS] %2 %3 %4
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uint32 PlayerClass = NO_CLASS;
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uint32 PlayerClass = Class::None;
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uint32 PlayerLevel = 0;
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uint32 PlayerRace = RACE_DOUG_0;
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uint32 ZoneMSGID = 0xFFFFFFFF;
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@@ -4995,7 +4995,7 @@ uint32 EntityList::CheckNPCsClose(Mob *center)
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auto it = npc_list.begin();
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while (it != npc_list.end()) {
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NPC *cur = it->second;
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if (!cur || cur == center || cur->IsPet() || cur->GetClass() == LDON_TREASURE ||
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if (!cur || cur == center || cur->IsPet() || cur->GetClass() == Class::LDoNTreasure ||
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cur->GetBodyType() == BT_NoTarget || cur->GetBodyType() == BT_Special) {
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++it;
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continue;
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@@ -5355,7 +5355,7 @@ void EntityList::AddLootToNPCS(uint32 item_id, uint32 count)
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auto it = npc_list.begin();
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while (it != npc_list.end()) {
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if (!it->second->IsPet()
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&& it->second->GetClass() != LDON_TREASURE
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&& it->second->GetClass() != Class::LDoNTreasure
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&& it->second->GetBodyType() != BT_NoTarget
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&& it->second->GetBodyType() != BT_NoTarget2
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&& it->second->GetBodyType() != BT_Special)
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@@ -5376,7 +5376,7 @@ void EntityList::AddLootToNPCS(uint32 item_id, uint32 count)
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it = npc_list.begin();
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while (it != npc_list.end()) {
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if (!it->second->IsPet()
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&& it->second->GetClass() != LDON_TREASURE
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&& it->second->GetClass() != Class::LDoNTreasure
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&& it->second->GetBodyType() != BT_NoTarget
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&& it->second->GetBodyType() != BT_NoTarget2
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&& it->second->GetBodyType() != BT_Special)
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@@ -5429,7 +5429,7 @@ NPC *EntityList::GetClosestBanker(Mob *sender, uint32 &distance)
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auto it = npc_list.begin();
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while (it != npc_list.end()) {
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if (it->second->GetClass() == BANKER) {
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if (it->second->GetClass() == Class::Banker) {
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uint32 nd = ((it->second->GetY() - sender->GetY()) * (it->second->GetY() - sender->GetY())) +
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((it->second->GetX() - sender->GetX()) * (it->second->GetX() - sender->GetX()));
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if (nd < distance){
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