[Cleanup] Cleanup classes.cpp/classes.h (#3752)

* [Cleanup] Cleanup classes.cpp/classes.h

# Notes
- Remove unused methods and cleanup logic.

* Update classes.cpp

* Final push.
This commit is contained in:
Alex King
2023-12-13 18:38:45 -05:00
committed by GitHub
parent df83113cea
commit aeeb350068
49 changed files with 1308 additions and 1486 deletions
+7 -7
View File
@@ -2045,14 +2045,14 @@ public:
bool GetBotPrecombat() { return m_bot_precombat; }
void SetBotPrecombat(bool flag = true) { m_bot_precombat = flag; }
int GetBotRequiredLevel(uint8 class_id = NO_CLASS);
uint32 GetBotCreationLimit(uint8 class_id = NO_CLASS);
int GetBotSpawnLimit(uint8 class_id = NO_CLASS);
void SetBotCreationLimit(uint32 new_creation_limit, uint8 class_id = NO_CLASS);
void SetBotRequiredLevel(int new_required_level, uint8 class_id = NO_CLASS);
void SetBotSpawnLimit(int new_spawn_limit, uint8 class_id = NO_CLASS);
int GetBotRequiredLevel(uint8 class_id = Class::None);
uint32 GetBotCreationLimit(uint8 class_id = Class::None);
int GetBotSpawnLimit(uint8 class_id = Class::None);
void SetBotCreationLimit(uint32 new_creation_limit, uint8 class_id = Class::None);
void SetBotRequiredLevel(int new_required_level, uint8 class_id = Class::None);
void SetBotSpawnLimit(int new_spawn_limit, uint8 class_id = Class::None);
void CampAllBots(uint8 class_id = NO_CLASS);
void CampAllBots(uint8 class_id = Class::None);
void SpawnRaidBotsOnConnect(Raid* raid);
private: