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[Cleanup] Cleanup classes.cpp/classes.h (#3752)
* [Cleanup] Cleanup classes.cpp/classes.h # Notes - Remove unused methods and cleanup logic. * Update classes.cpp * Final push.
This commit is contained in:
+66
-66
@@ -101,7 +101,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes) {
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bool Bot::BotCastSong(Mob* tar, uint8 botLevel) {
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bool casted_spell = false;
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if (GetClass() != BARD || tar != this || IsEngaged()) // Out-of-Combat songs can not be cast in combat
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if (GetClass() != Class::Bard || tar != this || IsEngaged()) // Out-of-Combat songs can not be cast in combat
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return casted_spell;
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for (auto botSongList = GetPrioritizedBotSpellsBySpellType(this, SpellType_OutOfCombatBuffSong);
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@@ -169,7 +169,7 @@ bool Bot::BotCastCombatSong(Mob* tar, uint8 botLevel) {
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bool Bot::BotCastHateReduction(Mob* tar, uint8 botLevel, const BotSpell& botSpell) {
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bool casted_spell = false;
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if (GetClass() == BARD) {
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if (GetClass() == Class::Bard) {
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std::list<BotSpell_wPriority> botSongList = GetPrioritizedBotSpellsBySpellType(this, SpellType_HateRedux);
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for (auto iter : botSongList) {
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if (!iter.SpellId)
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@@ -220,7 +220,7 @@ bool Bot::BotCastCure(Mob* tar, uint8 botClass, BotSpell& botSpell, Raid* raid)
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casted_spell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontCureMeBeforeTime);
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if (casted_spell && botClass != BARD) {
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if (casted_spell && botClass != Class::Bard) {
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if (IsGroupSpell(botSpell.SpellId)) {
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if (HasGroup()) {
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Group const* group = GetGroup();
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@@ -301,7 +301,7 @@ bool Bot::BotCastSlow(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
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}
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switch (botClass) {
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case BARD: {
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case Class::Bard: {
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// probably needs attackable check
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for (
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auto botSongList = GetPrioritizedBotSpellsBySpellType(this, SpellType_Slow);
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@@ -339,12 +339,12 @@ bool Bot::BotCastSlow(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
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break;
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}
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case ENCHANTER: {
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case Class::Enchanter: {
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botSpell = GetBestBotSpellForMagicBasedSlow(this);
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break;
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}
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case SHAMAN:
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case BEASTLORD: {
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case Class::Shaman:
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case Class::Beastlord: {
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botSpell = GetBestBotSpellForDiseaseBasedSlow(this);
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if (botSpell.SpellId == 0 || ((tar->GetMR() - 50) < (tar->GetDR() + spells[botSpell.SpellId].resist_difficulty)))
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@@ -364,7 +364,7 @@ bool Bot::BotCastSlow(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
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casted_spell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
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}
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if (casted_spell && GetClass() != BARD) {
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if (casted_spell && GetClass() != Class::Bard) {
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if (raid) {
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const auto msg = fmt::format("Attempting to slow {}.", tar->GetCleanName());
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raid->RaidSay(msg.c_str(), GetCleanName(), 0, 100);
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@@ -391,7 +391,7 @@ bool Bot::BotCastDOT(Mob* tar, uint8 botLevel, const BotSpell& botSpell, const b
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return casted_spell;
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}
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if (GetClass() == BARD) {
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if (GetClass() == Class::Bard) {
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std::list<BotSpell_wPriority> dotList = GetPrioritizedBotSpellsBySpellType(this, SpellType_DOT);
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const int maxDotSelect = 5;
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@@ -569,7 +569,7 @@ bool Bot::BotCastCombatBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
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(tar == this && spells[s.SpellId].target_type != ST_TargetsTarget) ||
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spells[s.SpellId].target_type == ST_Group ||
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spells[s.SpellId].target_type == ST_GroupTeleport ||
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(botClass == BARD && spells[s.SpellId].target_type == ST_AEBard)
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(botClass == Class::Bard && spells[s.SpellId].target_type == ST_AEBard)
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) &&
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!tar->IsImmuneToSpell(s.SpellId, this) &&
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tar->CanBuffStack(s.SpellId, botLevel, true) >= 0
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@@ -582,7 +582,7 @@ bool Bot::BotCastCombatBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
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if (
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((IsEffectInSpell(s.SpellId, SE_Levitate) && !zone->CanLevitate()) ||
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(IsEffectInSpell(s.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())) &&
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(botClass != BARD || !IsSpellUsableInThisZoneType(s.SpellId, zone->GetZoneType()))
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(botClass != Class::Bard || !IsSpellUsableInThisZoneType(s.SpellId, zone->GetZoneType()))
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) {
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continue;
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}
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@@ -625,7 +625,7 @@ bool Bot::BotCastCombatBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
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}
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}
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// TODO: Add TriggerSpell Support for Exchanter Runes
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if (botClass == ENCHANTER && IsEffectInSpell(s.SpellId, SE_Rune)) {
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if (botClass == Class::Enchanter && IsEffectInSpell(s.SpellId, SE_Rune)) {
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float manaRatioToCast = 75.0f;
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switch(GetBotStance()) {
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@@ -671,7 +671,7 @@ bool Bot::BotCastCombatBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
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bool Bot::BotCastPet(Mob* tar, uint8 botClass, BotSpell& botSpell) {
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bool casted_spell = false;
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if (!IsPet() && !GetPetID() && !IsBotCharmer()) {
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if (botClass == WIZARD) {
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if (botClass == Class::Wizard) {
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auto buffs_max = GetMaxBuffSlots();
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auto my_buffs = GetBuffs();
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int familiar_buff_slot = -1;
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@@ -694,7 +694,7 @@ bool Bot::BotCastPet(Mob* tar, uint8 botClass, BotSpell& botSpell) {
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botSpell = GetFirstBotSpellBySpellType(this, SpellType_Pet);
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}
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else if (botClass == MAGICIAN) {
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else if (botClass == Class::Magician) {
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botSpell = GetBestBotMagicianPetSpell(this);
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}
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else {
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@@ -735,13 +735,13 @@ bool Bot::BotCastDispel(Mob* tar, BotSpell& botSpell, uint32 iSpellTypes, const
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bool Bot::BotCastNuke(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpell, const bool& checked_los) {
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bool casted_spell = false;
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if ((tar->GetHPRatio() <= 95.0f) || ((botClass == BARD) || (botClass == SHAMAN) || (botClass == ENCHANTER) || (botClass == PALADIN) || (botClass == SHADOWKNIGHT) || (botClass == WARRIOR)))
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if ((tar->GetHPRatio() <= 95.0f) || ((botClass == Class::Bard) || (botClass == Class::Shaman) || (botClass == Class::Enchanter) || (botClass == Class::Paladin) || (botClass == Class::ShadowKnight) || (botClass == Class::Warrior)))
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{
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if (!checked_los && (!CheckLosFN(tar) || !CheckWaterLoS(tar))) {
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return casted_spell;
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}
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if (botClass == CLERIC || botClass == ENCHANTER)
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if (botClass == Class::Cleric || botClass == Class::Enchanter)
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{
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float manaRatioToCast = 75.0f;
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@@ -770,17 +770,17 @@ bool Bot::BotCastNuke(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
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return casted_spell;
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}
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if (botClass == MAGICIAN || botClass == SHADOWKNIGHT || botClass == NECROMANCER || botClass == PALADIN || botClass == RANGER || botClass == DRUID || botClass == CLERIC) {
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if (botClass == Class::Magician || botClass == Class::ShadowKnight || botClass == Class::Necromancer || botClass == Class::Paladin || botClass == Class::Ranger || botClass == Class::Druid || botClass == Class::Cleric) {
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if (tar->GetBodyType() == BT_Undead || tar->GetBodyType() == BT_SummonedUndead || tar->GetBodyType() == BT_Vampire)
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botSpell = GetBestBotSpellForNukeByTargetType(this, ST_Undead);
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else if (tar->GetBodyType() == BT_Summoned || tar->GetBodyType() == BT_Summoned2 || tar->GetBodyType() == BT_Summoned3)
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botSpell = GetBestBotSpellForNukeByTargetType(this, ST_Summoned);
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}
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if ((botClass == PALADIN || botClass == DRUID || botClass == CLERIC || botClass == ENCHANTER || botClass == WIZARD) && !IsValidSpell(botSpell.SpellId)) {
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if ((botClass == Class::Paladin || botClass == Class::Druid || botClass == Class::Cleric || botClass == Class::Enchanter || botClass == Class::Wizard) && !IsValidSpell(botSpell.SpellId)) {
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uint8 stunChance = (tar->IsCasting() ? 30: 15);
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if (botClass == PALADIN) {
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if (botClass == Class::Paladin) {
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stunChance = 50;
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}
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@@ -789,7 +789,7 @@ bool Bot::BotCastNuke(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
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}
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}
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if (botClass == WIZARD && botSpell.SpellId == 0) {
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if (botClass == Class::Wizard && botSpell.SpellId == 0) {
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botSpell = GetBestBotWizardNukeSpellByTargetResists(this, tar);
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}
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@@ -819,7 +819,7 @@ bool Bot::BotCastEscape(Mob*& tar, uint8 botClass, BotSpell& botSpell, uint32 iS
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auto hpr = (uint8) GetHPRatio();
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bool mayGetAggro = false;
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if (hpr > 15 && ((botClass == WIZARD) || (botClass == ENCHANTER) || (botClass == RANGER))) {
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if (hpr > 15 && ((botClass == Class::Wizard) || (botClass == Class::Enchanter) || (botClass == Class::Ranger))) {
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mayGetAggro = HasOrMayGetAggro();
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}
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@@ -835,7 +835,7 @@ bool Bot::BotCastEscape(Mob*& tar, uint8 botClass, BotSpell& botSpell, uint32 iS
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tar = this; //target self for invul type spells
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}
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if (IsValidSpellRange(botSpell.SpellId, tar) || botClass == BARD) {
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if (IsValidSpellRange(botSpell.SpellId, tar) || botClass == Class::Bard) {
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casted_spell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
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}
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}
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@@ -877,7 +877,7 @@ bool Bot::BotCastBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
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(tar == this && spells[s.SpellId].target_type != ST_TargetsTarget) ||
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spells[s.SpellId].target_type == ST_Group ||
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spells[s.SpellId].target_type == ST_GroupTeleport ||
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(botClass == BARD && spells[s.SpellId].target_type == ST_AEBard)
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(botClass == Class::Bard && spells[s.SpellId].target_type == ST_AEBard)
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) &&
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!tar->IsImmuneToSpell(s.SpellId, this) &&
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tar->CanBuffStack(s.SpellId, botLevel, true) >= 0
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@@ -892,7 +892,7 @@ bool Bot::BotCastBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
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(IsEffectInSpell(s.SpellId, SE_Levitate) && !zone->CanLevitate()) ||
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(IsEffectInSpell(s.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())
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) &&
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(botClass != BARD || !IsSpellUsableInThisZoneType(s.SpellId, zone->GetZoneType()))
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(botClass != Class::Bard || !IsSpellUsableInThisZoneType(s.SpellId, zone->GetZoneType()))
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) {
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continue;
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}
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@@ -919,7 +919,7 @@ bool Bot::BotCastBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
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break;
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}
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if (botClass == ENCHANTER && IsEffectInSpell(s.SpellId, SE_Rune))
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if (botClass == Class::Enchanter && IsEffectInSpell(s.SpellId, SE_Rune))
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{
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float manaRatioToCast = 75.0f;
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@@ -1003,17 +1003,17 @@ bool Bot::BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
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isPrimaryHealer = IsGroupHealer();
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}
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if (hpr < 95 || tar->IsClient() || botClass == BARD) {
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if (tar->GetClass() == NECROMANCER && hpr >= 40) {
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if (hpr < 95 || tar->IsClient() || botClass == Class::Bard) {
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if (tar->GetClass() == Class::Necromancer && hpr >= 40) {
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return false;
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}
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if (tar->GetClass() == SHAMAN && hpr >= 80) {
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if (tar->GetClass() == Class::Shaman && hpr >= 80) {
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return false;
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}
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// Evaluate the situation
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if ((IsEngaged()) && ((botClass == CLERIC) || (botClass == DRUID) || (botClass == SHAMAN) || (botClass == PALADIN))) {
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if ((IsEngaged()) && ((botClass == Class::Cleric) || (botClass == Class::Druid) || (botClass == Class::Shaman) || (botClass == Class::Paladin))) {
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if (tar->GetTarget() && tar->GetTarget()->GetHateTop() && tar->GetTarget()->GetHateTop() == tar) {
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hasAggro = true;
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}
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@@ -1045,7 +1045,7 @@ bool Bot::BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
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}
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}
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}
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else if ((botClass == CLERIC) || (botClass == DRUID) || (botClass == SHAMAN) || (botClass == PALADIN)) {
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else if ((botClass == Class::Cleric) || (botClass == Class::Druid) || (botClass == Class::Shaman) || (botClass == Class::Paladin)) {
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if (GetNumberNeedingHealedInGroup(40, true, raid) >= 2) {
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botSpell = GetBestBotSpellForGroupCompleteHeal(this);
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@@ -1119,7 +1119,7 @@ bool Bot::BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
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if (!IsValidSpell(botSpell.SpellId)) {
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botSpell = GetFirstBotSpellForSingleTargetHeal(this);
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}
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if (botSpell.SpellId == 0 && botClass == BARD) {
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if (botSpell.SpellId == 0 && botClass == Class::Bard) {
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botSpell = GetFirstBotSpellBySpellType(this, SpellType_Heal);
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}
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@@ -1134,11 +1134,11 @@ bool Bot::BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
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uint32 TempDontHealMeBeforeTime = tar->DontHealMeBefore();
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if (IsValidSpellRange(botSpell.SpellId, tar) || botClass == BARD) {
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if (IsValidSpellRange(botSpell.SpellId, tar) || botClass == Class::Bard) {
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casted_spell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontHealMeBeforeTime);
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}
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if (casted_spell && botClass != BARD) {
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if (casted_spell && botClass != Class::Bard) {
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if (IsGroupSpell(botSpell.SpellId)) {
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if (HasGroup()) {
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Group *group = GetGroup();
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@@ -1362,9 +1362,9 @@ bool Bot::AI_IdleCastCheck() {
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//Ok, IdleCastCheck depends of class.
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switch (GetClass()) {
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// Healers WITHOUT pets will check if a heal is needed before buffing.
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case CLERIC:
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case PALADIN:
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case RANGER: {
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case Class::Cleric:
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case Class::Paladin:
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case Class::Ranger: {
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if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
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if (!AICastSpell(this, 100, SpellType_Heal)) {
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if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Heal)) {
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@@ -1379,10 +1379,10 @@ bool Bot::AI_IdleCastCheck() {
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result = true;
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break;
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}
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case MONK:
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case ROGUE:
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case WARRIOR:
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case BERSERKER: {
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case Class::Monk:
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case Class::Rogue:
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case Class::Warrior:
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case Class::Berserker: {
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if (!AICastSpell(this, 100, SpellType_Cure)) {
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if (!AICastSpell(this, 100, SpellType_Heal)) {
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if (!AICastSpell(this, 100, SpellType_Buff)) {
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@@ -1397,10 +1397,10 @@ bool Bot::AI_IdleCastCheck() {
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}
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// Pets class will first cast their pet, then buffs
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case MAGICIAN:
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case SHADOWKNIGHT:
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case NECROMANCER:
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case ENCHANTER: {
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case Class::Magician:
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case Class::ShadowKnight:
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case Class::Necromancer:
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case Class::Enchanter: {
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if (!AICastSpell(this, 100, SpellType_Pet)) {
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if (!AICastSpell(this, 100, SpellType_Cure)) {
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if (!AICastSpell(GetPet(), 100, SpellType_Cure)) {
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@@ -1417,9 +1417,9 @@ bool Bot::AI_IdleCastCheck() {
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result = true;
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break;
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}
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case DRUID:
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case SHAMAN:
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case BEASTLORD: {
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case Class::Druid:
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case Class::Shaman:
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case Class::Beastlord: {
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if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
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if (!AICastSpell(this, 100, SpellType_Pet)) {
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if (!AICastSpell(this, 100, SpellType_Heal)) {
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@@ -1438,7 +1438,7 @@ bool Bot::AI_IdleCastCheck() {
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result = true;
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break;
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}
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case WIZARD: { // This can eventually be move into the BEASTLORD case handler once pre-combat is fully implemented
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case Class::Wizard: { // This can eventually be move into the Class::Beastlord case handler once pre-combat is fully implemented
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if (pre_combat) {
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if (!AICastSpell(this, 100, SpellType_Pet)) {
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if (!AICastSpell(this, 100, SpellType_Cure)) {
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@@ -1469,7 +1469,7 @@ bool Bot::AI_IdleCastCheck() {
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result = true;
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break;
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}
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case BARD: {
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case Class::Bard: {
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if (pre_combat) {
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if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
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if (!AICastSpell(this, 100, SpellType_Buff)) {
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@@ -1518,7 +1518,7 @@ bool Bot::AI_EngagedCastCheck() {
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LogAIDetail("Engaged autocast check triggered (BOTS). Trying to cast healing spells then maybe offensive spells");
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if (botClass == CLERIC) {
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if (botClass == Class::Cleric) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
|
||||
@@ -1534,7 +1534,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == DRUID) {
|
||||
else if (botClass == Class::Druid) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
|
||||
@@ -1552,7 +1552,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == SHAMAN) {
|
||||
else if (botClass == Class::Shaman) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
@@ -1573,7 +1573,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == RANGER) {
|
||||
else if (botClass == Class::Ranger) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
|
||||
@@ -1588,7 +1588,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == BEASTLORD) {
|
||||
else if (botClass == Class::Beastlord) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -1609,7 +1609,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == WIZARD) {
|
||||
else if (botClass == Class::Wizard) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
|
||||
@@ -1620,7 +1620,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == PALADIN) {
|
||||
else if (botClass == Class::Paladin) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -1633,7 +1633,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == SHADOWKNIGHT) {
|
||||
else if (botClass == Class::ShadowKnight) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Lifetap), SpellType_Lifetap)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -1646,7 +1646,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == MAGICIAN) {
|
||||
else if (botClass == Class::Magician) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Pet), SpellType_Pet)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
|
||||
@@ -1659,7 +1659,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == NECROMANCER) {
|
||||
else if (botClass == Class::Necromancer) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Pet), SpellType_Pet)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -1678,7 +1678,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == ENCHANTER) {
|
||||
else if (botClass == Class::Enchanter) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Mez), SpellType_Mez)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
|
||||
@@ -1695,7 +1695,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == BARD) {
|
||||
else if (botClass == Class::Bard) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {// Bards will use their escape songs
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_HateRedux), BotAISpellRange, SpellType_HateRedux)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
|
||||
@@ -1714,7 +1714,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == BERSERKER) {
|
||||
else if (botClass == Class::Berserker) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -1731,7 +1731,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == MONK) {
|
||||
else if (botClass == Class::Monk) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -1748,7 +1748,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == ROGUE) {
|
||||
else if (botClass == Class::Rogue) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -1765,7 +1765,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == WARRIOR) {
|
||||
else if (botClass == Class::Warrior) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -3000,7 +3000,7 @@ uint8 Bot::GetChanceToCastBySpellType(uint32 spellType)
|
||||
return 0;
|
||||
|
||||
uint8 class_index = GetClass();
|
||||
if (class_index > BERSERKER || class_index < WARRIOR)
|
||||
if (class_index > Class::Berserker || class_index < Class::Warrior)
|
||||
return 0;
|
||||
--class_index;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user