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[Cleanup] Cleanup classes.cpp/classes.h (#3752)
* [Cleanup] Cleanup classes.cpp/classes.h # Notes - Remove unused methods and cleanup logic. * Update classes.cpp * Final push.
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-4
@@ -394,14 +394,14 @@ public:
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// Static Class Methods
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static Bot* LoadBot(uint32 botID);
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static uint32 SpawnedBotCount(const uint32 owner_id, uint8 class_id = NO_CLASS);
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static uint32 SpawnedBotCount(const uint32 owner_id, uint8 class_id = Class::None);
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static void LevelBotWithClient(Client* client, uint8 level, bool sendlvlapp);
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static bool IsBotAttackAllowed(Mob* attacker, Mob* target, bool& hasRuleDefined);
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static Bot* GetBotByBotClientOwnerAndBotName(Client* c, const std::string& botName);
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static void ProcessBotGroupInvite(Client* c, std::string const& botName);
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static void ProcessBotGroupDisband(Client* c, const std::string& botName);
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static void BotOrderCampAll(Client* c, uint8 class_id = NO_CLASS);
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static void BotOrderCampAll(Client* c, uint8 class_id = Class::None);
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static void ProcessBotInspectionRequest(Bot* inspectedBot, Client* client);
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static void LoadAndSpawnAllZonedBots(Client* bot_owner);
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static bool GroupHasBot(Group* group);
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@@ -604,7 +604,7 @@ public:
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void SetBotCharmer(bool c) { _botCharmer = c; }
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void SetPetChooser(bool p) { _petChooser = p; }
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void SetBotOwner(Mob* botOwner) { this->_botOwner = botOwner; }
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void SetRangerAutoWeaponSelect(bool enable) { GetClass() == RANGER ? _rangerAutoWeaponSelect = enable : _rangerAutoWeaponSelect = false; }
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void SetRangerAutoWeaponSelect(bool enable) { GetClass() == Class::Ranger ? _rangerAutoWeaponSelect = enable : _rangerAutoWeaponSelect = false; }
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void SetBotStance(EQ::constants::StanceType botStance) {
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if (botStance >= EQ::constants::stancePassive && botStance <= EQ::constants::stanceBurnAE)
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_botStance = botStance;
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@@ -738,7 +738,7 @@ public:
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//Raid additions
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Raid* p_raid_instance;
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static uint8 spell_casting_chances[SPELL_TYPE_COUNT][PLAYER_CLASS_COUNT][EQ::constants::STANCE_TYPE_COUNT][cntHSND];
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static uint8 spell_casting_chances[SPELL_TYPE_COUNT][Class::PLAYER_CLASS_COUNT][EQ::constants::STANCE_TYPE_COUNT][cntHSND];
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bool BotCastMez(Mob* tar, uint8 botLevel, bool checked_los, BotSpell& botSpell, Raid* raid);
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bool BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpell, Raid* raid);
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