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Fix issues with underground NPC corpses - add command #fixcorpses to fix nearby NPC corpses of the player (this should be a seldom need)
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@@ -173,6 +173,7 @@ int command_init(void)
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command_add("checklos", "- Check for line of sight to your target", 50, command_checklos) ||
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command_add("clearinvsnapshots", "[use rule] - Clear inventory snapshot history (true - elapsed entries, false - all entries)", 200, command_clearinvsnapshots) ||
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command_add("corpse", "- Manipulate corpses, use with no arguments for help", 50, command_corpse) ||
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command_add("corpsefix", "Attempts to bring corpses from underneath the ground within close proximity of the player", 0, command_corpsefix) ||
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command_add("crashtest", "- Crash the zoneserver", 255, command_crashtest) ||
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command_add("cvs", "- Summary of client versions currently online.", 200, command_cvs) ||
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command_add("damage", "[amount] - Damage your target", 100, command_damage) ||
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@@ -2977,6 +2978,11 @@ void command_reloadqst(Client *c, const Seperator *sep)
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}
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void command_corpsefix(Client *c, const Seperator *sep)
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{
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entity_list.CorpseFix(c);
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}
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void command_reloadworld(Client *c, const Seperator *sep)
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{
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c->Message(0, "Reloading quest cache and repopping zones worldwide.");
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