Added getcharnamebyid(char_id) to Perl/Lua.

This commit is contained in:
Alex
2020-04-05 21:11:21 -04:00
parent 3c71e2c91d
commit ae959be5ac
6 changed files with 49 additions and 0 deletions
+7
View File
@@ -2928,6 +2928,13 @@ std::string QuestManager::saylink(char *saylink_text, bool silent, const char *l
return EQEmu::SayLinkEngine::GenerateQuestSaylink(saylink_text, silent, link_name);
}
const char* QuestManager::getcharnamebyid(uint32 char_id) {
if (char_id > 0) {
return database.GetCharNameByID(char_id);
}
return "";
}
const char* QuestManager::getguildnamebyid(int guild_id) {
if (guild_id > 0)
return guild_mgr.GetGuildName(guild_id);