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Added getcharnamebyid(char_id) to Perl/Lua.
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@@ -3231,6 +3231,24 @@ XS(XS__saylink) {
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XSRETURN(1);
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}
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XS(XS__getcharnamebyid);
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XS(XS__getcharnamebyid) {
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dXSARGS;
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if (items != 1)
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Perl_croak(aTHX_ "Usage: quest::getcharnamebyid(uint32 char_id)");
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dXSTARG;
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Const_char *RETVAL;
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uint32 char_id = (int) SvUV(ST(0));
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RETVAL = quest_manager.getcharnamebyid(char_id);
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sv_setpv(TARG, RETVAL);
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XSprePUSH;
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PUSHTARG;
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XSRETURN(1);
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}
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XS(XS__getguildnamebyid);
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XS(XS__getguildnamebyid) {
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dXSARGS;
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@@ -4076,6 +4094,7 @@ EXTERN_C XS(boot_quest) {
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newXS(strcpy(buf, "getitemname"), XS__getitemname, file);
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newXS(strcpy(buf, "getItemName"), XS_qc_getItemName, file);
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newXS(strcpy(buf, "get_spawn_condition"), XS__get_spawn_condition, file);
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newXS(strcpy(buf, "getcharnamebyid"), XS__getcharnamebyid, file);
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newXS(strcpy(buf, "getguildnamebyid"), XS__getguildnamebyid, file);
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newXS(strcpy(buf, "getguildidbycharid"), XS__getguildidbycharid, file);
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newXS(strcpy(buf, "getgroupidbycharid"), XS__getgroupidbycharid, file);
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@@ -870,6 +870,10 @@ bool lua_delete_data(std::string bucket_key) {
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return DataBucket::DeleteData(bucket_key);
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}
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const char *lua_get_char_name_by_id(uint32 char_id) {
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return database.GetCharNameByID(char_id);
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}
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const char *lua_get_guild_name_by_id(uint32 guild_id) {
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return quest_manager.getguildnamebyid(guild_id);
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}
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@@ -1763,6 +1767,7 @@ luabind::scope lua_register_general() {
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luabind::def("set_data", (void(*)(std::string, std::string))&lua_set_data),
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luabind::def("set_data", (void(*)(std::string, std::string, std::string))&lua_set_data),
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luabind::def("delete_data", (bool(*)(std::string))&lua_delete_data),
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luabind::def("get_char_name_by_id", &lua_get_char_name_by_id),
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luabind::def("get_guild_name_by_id", &lua_get_guild_name_by_id),
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luabind::def("get_guild_id_by_char_id", &lua_get_guild_id_by_char_id),
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luabind::def("get_group_id_by_char_id", &lua_get_group_id_by_char_id),
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@@ -2928,6 +2928,13 @@ std::string QuestManager::saylink(char *saylink_text, bool silent, const char *l
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return EQEmu::SayLinkEngine::GenerateQuestSaylink(saylink_text, silent, link_name);
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}
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const char* QuestManager::getcharnamebyid(uint32 char_id) {
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if (char_id > 0) {
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return database.GetCharNameByID(char_id);
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}
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return "";
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}
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const char* QuestManager::getguildnamebyid(int guild_id) {
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if (guild_id > 0)
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return guild_mgr.GetGuildName(guild_id);
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@@ -255,6 +255,7 @@ public:
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void FlagInstanceByRaidLeader(uint32 zone, int16 version);
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const char* varlink(char* perltext, int item_id);
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std::string saylink(char *saylink_text, bool silent, const char *link_name);
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const char* getcharnamebyid(uint32 char_id);
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const char* getguildnamebyid(int guild_id);
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int getguildidbycharid(uint32 char_id);
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int getgroupidbycharid(uint32 char_id);
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