Added overload to Lua entity list RemoveFromTargets

This commit is contained in:
Michael Cook (mackal)
2014-01-03 19:20:52 -05:00
parent e4108d089f
commit ae68deb4f8
2 changed files with 7 additions and 0 deletions
+1
View File
@@ -80,6 +80,7 @@ public:
void MessageStatus(uint32 guild_dbid, int min_status, uint32 type, const char *message);
void MessageClose(Lua_Mob sender, bool skip_sender, float dist, uint32 type, const char *message);
void RemoveFromTargets(Lua_Mob mob);
void RemoveFromTargets(Lua_Mob mob, bool RemoveFromXTargets);
void ReplaceWithTarget(Lua_Mob target, Lua_Mob new_target);
void OpenDoorsNear(Lua_NPC opener);
std::string MakeNameUnique(const char *name);