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Clean up OP_ManaChange
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@@ -491,11 +491,12 @@ struct DeleteSpell_Struct
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struct ManaChange_Struct
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{
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uint32 new_mana; // New Mana AMount
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uint32 stamina;
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uint32 spell_id;
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uint32 unknown12;
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uint32 unknown16;
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/*00*/ uint32 new_mana; // New Mana AMount
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/*04*/ uint32 stamina;
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/*08*/ uint32 spell_id;
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/*12*/ uint8 keepcasting; // won't stop the cast. Change mana while casting?
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/*13*/ uint8 padding[3]; // client doesn't read it, garbage data seems like
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/*16*/ int32 slot; // -1 for normal usage slot for when we want silent interrupt? I think it does timer stuff or something. Linked Spell Reuse interrupt uses it
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};
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struct SwapSpell_Struct
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