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Implemented EQEmu::TintProfile
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@@ -169,7 +169,7 @@ struct PlayerCorpse_Struct {
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uint32 silver;
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uint32 gold;
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uint32 plat;
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Color_Struct item_tint[9];
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EQEmu::TintProfile item_tint;
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uint8 haircolor;
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uint8 beardcolor;
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uint8 eyecolor1;
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