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Implemented EQEmu::TintProfile
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@@ -1162,7 +1162,7 @@ void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
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ns->spawn.equipment[i].Material = GetEquipmentMaterial(i);
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ns->spawn.equipment[i].EliteMaterial = IsEliteMaterialItem(i);
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ns->spawn.equipment[i].HeroForgeModel = GetHerosForgeModel(i);
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ns->spawn.colors[i].Color = GetEquipmentColor(i);
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ns->spawn.equipment_tint.Slot[i].Color = GetEquipmentColor(i);
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}
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}
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