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Implemented EQEmu::TintProfile
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+2
-2
@@ -253,7 +253,7 @@ public:
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void SendBuyerPacket(Client* Buyer);
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GetItems_Struct* GetTraderItems();
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void SendBazaarWelcome();
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void DyeArmor(DyeStruct* dye);
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void DyeArmor(EQEmu::TintProfile* dye);
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uint8 SlotConvert(uint8 slot,bool bracer=false);
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void Message_StringID(uint32 type, uint32 string_id, uint32 distance = 0);
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void Message_StringID(uint32 type, uint32 string_id, const char* message,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0, uint32 distance = 0);
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@@ -802,7 +802,7 @@ public:
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uint32 NukeItem(uint32 itemnum, uint8 where_to_check =
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(invWhereWorn | invWherePersonal | invWhereBank | invWhereSharedBank | invWhereTrading | invWhereCursor));
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void SetTint(int16 slot_id, uint32 color);
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void SetTint(int16 slot_id, Color_Struct& color);
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void SetTint(int16 slot_id, EQEmu::Tint_Struct& color);
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void SetMaterial(int16 slot_id, uint32 item_id);
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void Undye();
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int32 GetItemIDAt(int16 slot_id);
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