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Implemented EQEmu::TintProfile
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+51
-1
@@ -54,7 +54,57 @@ namespace EQEmu
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} /*textures*/
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struct TextureProfile;
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struct TextureProfile {
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union {
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struct {
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uint32 Head;
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uint32 Chest;
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uint32 Arms;
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uint32 Wrist;
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uint32 Hands;
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uint32 Legs;
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uint32 Feet;
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uint32 Primary;
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uint32 Secondary;
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};
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uint32 Texture[textures::TextureCount];
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};
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TextureProfile();
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};
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struct Tint_Struct {
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union {
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struct {
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uint8 Blue;
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uint8 Green;
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uint8 Red;
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uint8 UseTint; // if there's a tint this is FF
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};
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uint32 Color;
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};
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//Tint_Struct();
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};
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struct TintProfile {
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union {
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struct {
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Tint_Struct Head;
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Tint_Struct Chest;
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Tint_Struct Arms;
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Tint_Struct Wrist;
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Tint_Struct Hands;
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Tint_Struct Legs;
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Tint_Struct Feet;
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Tint_Struct Primary;
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Tint_Struct Secondary;
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};
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Tint_Struct Slot[textures::TextureCount];
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};
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TintProfile();
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};
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} /*EQEmu*/
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