Implemented EQEmu::TintProfile

This commit is contained in:
Uleat
2016-06-01 04:58:52 -04:00
parent 767dfaef70
commit ae3c98c692
28 changed files with 296 additions and 423 deletions
+3 -3
View File
@@ -1216,7 +1216,7 @@ namespace SoF
//eq->colors[r].color = emu->colors[r].color;
}
for (r = 0; r < 7; r++) {
OUT(item_tint[r].Color);
OUT(item_tint.Slot[r].Color);
}
// OUT(unknown00224[48]);
//NOTE: new client supports 300 AAs, our internal rep/PP
@@ -2084,7 +2084,7 @@ namespace SoF
eq->equipment[k].Material = emu->equipment[k].Material;
eq->equipment[k].Unknown1 = emu->equipment[k].Unknown1;
eq->equipment[k].EliteMaterial = emu->equipment[k].EliteMaterial;
eq->colors[k].Color = emu->colors[k].Color;
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
}
eq->StandState = emu->StandState;
eq->guildID = emu->guildID;
@@ -2147,7 +2147,7 @@ namespace SoF
eq->petOwnerId = emu->petOwnerId;
eq->pvp = 0; // 0 = non-pvp colored name, 1 = red pvp name
for (k = 0; k < 9; k++) {
eq->colors[k].Color = emu->colors[k].Color;
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
}
eq->anon = emu->anon;
eq->face = emu->face;