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[Rule] Classic Harm Touch Formula (#4394)
* [Rule] Classic Harm Touch Formula Pre 2007 Harm Touch was handled differently with base harm Touch ( Ability or 2 ranks aa) and Improved Harm Touch AA. It was converted into 10 ranks of Harm Touch - http://www.tski.co.jp/baldio/patch/20071113.html It was further refined in 2008 to have a DoT component. http://www.tski.co.jp/baldio/patch/20080709.html This rule focuses on the pre 2007 version and allows the damage to properly scale * Updated logic * Update per feedback.
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@@ -505,6 +505,7 @@ RULE_BOOL(Spells, RequireMnemonicRetention, true, "Enabling will require spell s
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RULE_BOOL(Spells, EvacClearCharmPet, false, "Enable to have evac in zone clear charm from charm pets and detach buffs.")
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RULE_BOOL(Spells, ManaTapsRequireNPCMana, false, "Enabling will require target to have mana to tap. Default off as many npc's are caster class with 0 mana and need fixed.")
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RULE_INT(Spells, HarmTouchCritRatio, 200, "Harmtouch crit bonus, on top of BaseCritRatio")
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RULE_BOOL(Spells, UseClassicHarmTouchDamage, false, "Use pre 2007 Harm Touch calculations - Default: False")
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RULE_BOOL(Spells, UseClassicSpellFocus, false, "Enabling will tell the server to handle random focus damage as classic spell imports lack the limit values.")
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RULE_BOOL(Spells, ManaTapsOnAnyClass, false, "Enabling this will allow you to cast mana taps on any class, this will bypass ManaTapsRequireNPCMana rule.")
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RULE_INT(Spells, HealAmountMessageFilterThreshold, 100, "Lifetaps below this threshold will not have a message sent to the client (Heal will still process) 0 to Disable.")
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