[Rule] Classic Harm Touch Formula (#4394)

* [Rule] Classic Harm Touch Formula

Pre 2007 Harm Touch was handled differently with base harm Touch ( Ability or 2 ranks aa) and Improved Harm Touch AA. It was converted into 10 ranks of Harm Touch -

http://www.tski.co.jp/baldio/patch/20071113.html

It was further refined in 2008 to have a DoT component.

http://www.tski.co.jp/baldio/patch/20080709.html

This rule focuses on the pre 2007 version and allows the damage to properly scale

* Updated logic

* Update per feedback.
This commit is contained in:
Fryguy
2024-06-14 13:28:43 -04:00
committed by GitHub
parent 187288f3aa
commit ae213a4e4b
2 changed files with 32 additions and 32 deletions
+1
View File
@@ -505,6 +505,7 @@ RULE_BOOL(Spells, RequireMnemonicRetention, true, "Enabling will require spell s
RULE_BOOL(Spells, EvacClearCharmPet, false, "Enable to have evac in zone clear charm from charm pets and detach buffs.")
RULE_BOOL(Spells, ManaTapsRequireNPCMana, false, "Enabling will require target to have mana to tap. Default off as many npc's are caster class with 0 mana and need fixed.")
RULE_INT(Spells, HarmTouchCritRatio, 200, "Harmtouch crit bonus, on top of BaseCritRatio")
RULE_BOOL(Spells, UseClassicHarmTouchDamage, false, "Use pre 2007 Harm Touch calculations - Default: False")
RULE_BOOL(Spells, UseClassicSpellFocus, false, "Enabling will tell the server to handle random focus damage as classic spell imports lack the limit values.")
RULE_BOOL(Spells, ManaTapsOnAnyClass, false, "Enabling this will allow you to cast mana taps on any class, this will bypass ManaTapsRequireNPCMana rule.")
RULE_INT(Spells, HealAmountMessageFilterThreshold, 100, "Lifetaps below this threshold will not have a message sent to the client (Heal will still process) 0 to Disable.")