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https://github.com/EQEmu/Server.git
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Fixes for bug wherein illusions other than PC races could be exploited.
Fixed for areas that neglected to take into account alliance and item faction bonuses.
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+13
-7
@@ -3457,7 +3457,7 @@ float Client::CalcPriceMod(Mob* other, bool reverse)
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float chaformula = 0;
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if (other)
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{
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int factionlvl = GetFactionLevel(CharacterID(), other->CastToNPC()->GetNPCTypeID(), GetRace(), GetClass(), GetDeity(), other->CastToNPC()->GetPrimaryFaction(), other);
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int factionlvl = GetFactionLevel(CharacterID(), other->CastToNPC()->GetNPCTypeID(), GetFactionRace(), GetClass(), GetDeity(), other->CastToNPC()->GetPrimaryFaction(), other);
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if (factionlvl >= FACTION_APPREHENSIVE) // Apprehensive or worse.
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{
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if (GetCHA() > 103)
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@@ -7692,7 +7692,7 @@ FACTION_VALUE Client::GetReverseFactionCon(Mob* iOther) {
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if (iOther->GetPrimaryFaction() == 0)
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return FACTION_INDIFFERENT;
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return GetFactionLevel(CharacterID(), 0, GetRace(), GetClass(), GetDeity(), iOther->GetPrimaryFaction(), iOther);
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return GetFactionLevel(CharacterID(), 0, GetFactionRace(), GetClass(), GetDeity(), iOther->GetPrimaryFaction(), iOther);
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}
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//o--------------------------------------------------------------
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@@ -7779,7 +7779,7 @@ void Client::SetFactionLevel(uint32 char_id, uint32 npc_id, uint8 char_class, ui
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// Find out starting faction for this faction
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// It needs to be used to adj max and min personal
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// The range is still the same, 1200-3000(4200), but adjusted for base
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database.GetFactionData(&fm, GetClass(), GetRace(), GetDeity(),
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database.GetFactionData(&fm, GetClass(), GetFactionRace(), GetDeity(),
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faction_id[i]);
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if (quest)
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@@ -7829,7 +7829,7 @@ void Client::SetFactionLevel2(uint32 char_id, int32 faction_id, uint8 char_class
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// Find out starting faction for this faction
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// It needs to be used to adj max and min personal
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// The range is still the same, 1200-3000(4200), but adjusted for base
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database.GetFactionData(&fm, GetClass(), GetRace(), GetDeity(),
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database.GetFactionData(&fm, GetClass(), GetFactionRace(), GetDeity(),
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faction_id);
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// Adjust the amount you can go up or down so the resulting range
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@@ -7930,9 +7930,15 @@ return;
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int32 Client::GetModCharacterFactionLevel(int32 faction_id) {
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int32 Modded = GetCharacterFactionLevel(faction_id);
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FactionMods fm;
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if (database.GetFactionData(&fm, GetClass(), GetRace(), GetDeity(), faction_id))
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if (database.GetFactionData(&fm, GetClass(), GetFactionRace(), GetDeity(), faction_id))
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{
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Modded += fm.base + fm.class_mod + fm.race_mod + fm.deity_mod;
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//Tack on any bonuses from Alliance type spell effects
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Modded += GetFactionBonus(faction_id);
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Modded += GetItemFactionBonus(faction_id);
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}
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return Modded;
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}
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@@ -7945,7 +7951,7 @@ void Client::MerchantRejectMessage(Mob *merchant, int primaryfaction)
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// If a faction is involved, get the data.
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if (primaryfaction > 0) {
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if (database.GetFactionData(&fmod, GetClass(), GetRace(), GetDeity(), primaryfaction)) {
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if (database.GetFactionData(&fmod, GetClass(), GetFactionRace(), GetDeity(), primaryfaction)) {
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tmpFactionValue = GetCharacterFactionLevel(primaryfaction);
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lowestvalue = std::min(std::min(tmpFactionValue, fmod.deity_mod),
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std::min(fmod.class_mod, fmod.race_mod));
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@@ -9126,4 +9132,4 @@ bool Client::GotoPlayer(std::string player_name)
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}
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return false;
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}
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}
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