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Updated/activated EQDictionary code to use the new possessions enumeration
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@@ -108,7 +108,7 @@ namespace RoF {
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static const uint16 MAP_TRADE_SIZE = 8;
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static const uint16 MAP_WORLD_SIZE = 10;
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static const uint16 MAP_LIMBO_SIZE = 36;
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static const uint16 MAP_TRIBUTE_SIZE = 0; //?
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static const uint16 MAP_TRIBUTE_SIZE = 5; // 5 until verified otherwise
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static const uint16 MAP_TROPHY_TRIBUTE_SIZE = 0;
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static const uint16 MAP_GUILD_TRIBUTE_SIZE = 0;
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static const uint16 MAP_MERCHANT_SIZE = 0;
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@@ -161,6 +161,7 @@ namespace RoF {
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static const int16 TRADE_BEGIN = 3000;
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static const int16 TRADE_END = 3007;
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static const int16 TRADE_NPC_END = 3003;
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static const int16 TRADE_NPC_SIZE = 4;
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static const int16 TRADE_BAGS_BEGIN = 3031;
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static const int16 TRADE_BAGS_END_OFFSET = 79;
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static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
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@@ -174,6 +175,12 @@ namespace RoF {
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static const int16 CORPSE_BEGIN = slots::MainGeneral1;
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static const int16 CORPSE_END = slots::MainGeneral1 + slots::MainCursor;
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// RoF may have additional material slots based on observations in player profile - may need translators
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static const int16 MATERIAL_BEGIN = MaterialHead;
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static const int16 MATERIAL_END = MaterialSecondary;
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static const int16 MATERIAL_TINT_END = MaterialFeet;
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static const int16 MATERIAL_SIZE = _MaterialCount;
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static const uint16 ITEM_COMMON_SIZE = 6;
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static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
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